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Fedora 35 Looking To Make Use Of Debuginfod By Default

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  • Fedora 35 Looking To Make Use Of Debuginfod By Default

    Phoronix: Fedora 35 Looking To Make Use Of Debuginfod By Default

    Red Hat engineers spearheaded the work on Debuginfod for being able to fetch debuginfo/sources from centralized servers for a project to cut-down on manually having to install the relevant debug packages manually on a system as well as that occupying extra disk space and just being a hassle. The Fedora project is now getting their Debuginfod server off the ground and for Fedora Linux 35 are planning to make use of it by default...

    https://www.phoronix.com/scan.php?pa...ginfod-Default

  • #2
    openSUSE Tumbleweed has debug info enabled since very recently as well.

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    • #3
      I don't know why GCC and LLVM are installed by default. As a normal user, I've never needed to use any of these. I just use packages from the package manager, I don't compile stuff myself.

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      • #4
        Originally posted by uid313 View Post
        I don't know why GCC and LLVM are installed by default. As a normal user, I've never needed to use any of these. I just use packages from the package manager, I don't compile stuff myself.
        - GCC is often needed to compile DKMS kernel modules when you update (you don't see it, it happens automatically during apt upgrade)
        - LLVM is used by graphics drivers to compile shaders (you don't see it either, it happens automatically when you launch any 3D app)

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        • #5
          Originally posted by doom_Oo7 View Post

          - GCC is often needed to compile DKMS kernel modules when you update (you don't see it, it happens automatically during apt upgrade)
          - LLVM is used by graphics drivers to compile shaders (you don't see it either, it happens automatically when you launch any 3D app)
          Bullshit. I can very clearly see FPS becoming SPF.

          And DKMS rebuild is part of the pacman output so I see that too. I figure if you're talking about apt in a Fedora thread

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          • #6
            Originally posted by uid313 View Post
            I don't know why GCC and LLVM are installed by default. As a normal user, I've never needed to use any of these. I just use packages from the package manager, I don't compile stuff myself.
            GCC alone is used to compile DKMS modules. But I guess "normal users" like you don't use DKMS modules because you work from a very locked down computer terminal, right?
            Last edited by Vistaus; 08 April 2021, 12:25 PM.

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            • #7
              Originally posted by Vistaus View Post

              GCC alone is used to compile DKMS modules. But I guess "normal users" like you don't use DKMS modules because you work from a very locked down computer terminal, right?
              To be fair, if you use hardware that's officially supported by your distro then you don't need DKMS. Personally I'm a big fan of the Silverblue approach and compilers should be kept in toolboxes, not on the base system.

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              • #8
                Originally posted by skeevy420 View Post

                Bullshit. I can very clearly see FPS becoming SPF.
                If you have no clue about a topic and you clearly don't, just don't say anything unless you want to continue to embarrass yourself

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                • #9
                  Originally posted by karolherbst View Post

                  If you have no clue about a topic and you clearly don't, just don't say anything unless you want to continue to embarrass yourself
                  Shader compile stutter in the middle of a game

                  It's very obvious when that happens and sometimes the framerate tanks when that's going on. Valve didn't bother with ACO without reason.

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                  • #10
                    Originally posted by jacob View Post

                    To be fair, if you use hardware that's officially supported by your distro then you don't need DKMS. Personally I'm a big fan of the Silverblue approach and compilers should be kept in toolboxes, not on the base system.
                    You can compile stuff in the toolbox on normal fedora too. I do that all the time.

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