Originally posted by Syfer
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Canonical Formulates The 32-Bit Support Strategy For Ubuntu 20.04 LTS
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Originally posted by RussianNeuroMancer View PostWell, I guess as soon as Steam Linux Runtime leave beta this shouldn't be necessary?
https://www.gamingonlinux.com/articl...ontainer.15384
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Originally posted by anarki2 View PostSteam not having a 64-bit Linux client is ridiculous.
Their choice is for games. Especially now with Proton (i.e. running Windows games with Wine) you can't drop 32bit without removing access to a huge list of games
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Originally posted by ssokolow View Post
I don't use Steam (or anything DRMed) but some of my Win16 apps still require old 32-bit Wine versions because the bugs to restore compatibility broken by "remove the hack. Introduce initial version of proper implementation" are still sitting open.
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Originally posted by starshipeleven View PostEvery Linux desktop distro supports flatpak perfectly well. The point is that Canonical will never use it by default for a long while still as it is not their own puppy.
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Originally posted by starshipeleven View Post
sometimes I wonder if Wine couldn't have been architectured around a different model (i.e. make a decent but somewhat generic core and have additional "plugins" that contain app-specific hacks and function overrides) instead than trying to focus on recreating a true single and always working Windows API (which is a dream even on Windows)
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Originally posted by Syfer View PostRegardless, Valve are moving towards a 64-bit only world, with a recent beta having added a Flatpak style containerization option to run the 32-bit games in... or even all of them, for sandboxing purposes. https://steamcommunity.com/app/22141...5549018366706/
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Originally posted by ssokolow View PostWine has a Windows Version dropdown that can be set on a per-EXE basis.
I mean Wine being designed with a core functionality that expects to be customized and hacked to best support each application in a quick and simpler (and dirty) way than "the proper way" that will never happen as you pointed out.
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Originally posted by ntropy View Post
Would sandboxing games via an unchangeable, yet open source steam runtime including proton, be an option to get Anticheat support?
The anticheat will of course not work in custom builds of the same application(s) and runtime(s) as Steam private crypto key is not available to sign them.Last edited by starshipeleven; 29 November 2019, 04:27 AM.
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