I fail to see any sabe useful purpose for that kind of shit.
Giving access to USB devices iver the web ?!
WebGL and the like I can understand - might be useful for online games, now that flash is getting phased out.
But generic USB ? Makes no fucking sense ti me.
I would instead work on class devices:
- camera/mike/GPS have already each their own APIs.
- HID class could be improved so that controllers are easier to use with games.
- 2FA over a plain USB link straigh to the wev makes no sense to ne. Instead they should get the existing API working (public key interfaces like keycards, etc. that API is the better target.)
- and for all the weird single use devices (IoT shit like web enabled flower pots), for whitch there is no use to develop a full class and API, micro controllers with minimal WiFi, enabling ad-hoc connections and thus an embed web portal are available.
(as in: connect to the private WiFi network of the device, and open its default webpage in your browser.)
(works better than USB given that most end users will use their smartphones and tablet preferably).
Giving access to USB devices iver the web ?!
WebGL and the like I can understand - might be useful for online games, now that flash is getting phased out.
But generic USB ? Makes no fucking sense ti me.
I would instead work on class devices:
- camera/mike/GPS have already each their own APIs.
- HID class could be improved so that controllers are easier to use with games.
- 2FA over a plain USB link straigh to the wev makes no sense to ne. Instead they should get the existing API working (public key interfaces like keycards, etc. that API is the better target.)
- and for all the weird single use devices (IoT shit like web enabled flower pots), for whitch there is no use to develop a full class and API, micro controllers with minimal WiFi, enabling ad-hoc connections and thus an embed web portal are available.
(as in: connect to the private WiFi network of the device, and open its default webpage in your browser.)
(works better than USB given that most end users will use their smartphones and tablet preferably).
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