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KDAB Experimenting With Qt 3D For VR

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  • #11
    Originally posted by mcallegari View Post
    Yeah, let's keep adding stuff without fixing the existing code first !
    The Qt3D initiative is great for sure, but at the moment it is so buggy and incomplete that it's hard to start a serious project on it.
    For the record, we are fixing a lot of bugs too. We just have to balance this with the new features that are being requested. This is an open source contribution from KDAB to The Qt Project. We are not paid to work on Qt 3D but we do make use of it and publish the results of this work to the community. I understand that your particular use case may be buggy for you but there are plenty of others that do work fine.

    The fact that somebody wishes to look into using Qt 3D with AR/VR, and doing so in the public eye to get early feedback, doesn't detract from the other work being done towards stabilizing Qt 3D.

    Qt 3D is still a young module within Qt and with a very broad scope, so it's not unreasonable to have a slightly higher than average number of bugs at this stage of its life. This is all open source, so if you have a particular problem, there is nothing stopping you from contributing a fix or paying somebody else to fix it for you.

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