Originally posted by Vistaus
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Mozilla Proposes "Obsidian" Low-Level Graphics API For The Web, Based On Vulkan
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Originally posted by uid313 View Post
Click on 4000 fish.
Firefox 52 gets 17-23 fps.
Chrome 58 gets 40-42 fps.
Edge gets 60 fps.
Click on 400 fish.
Firefox 52 gets 20-25 fps.
Chrome gets 42-44 fps.
Edge gets 50-53 fps.
i provided a third party benchmark result.
iirc, ff has had a better implementation for webgl than chrome for awhile (going back to tomshardware browser grand prix).
If you're getting results that bad something might be wrong with your setup.
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Originally posted by Boland View Post
But this isn't Vulkan.... "The API has to be efficiently implementable in at least Vulkan and Metal, and likely D3D12 as well. Implementability on D3D11 and OpenGL is not a constraint."
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Originally posted by liam View Post
Ummm, what? I don't run Windows.
i provided a third party benchmark result.
iirc, ff has had a better implementation for webgl than chrome for awhile (going back to tomshardware browser grand prix).
If you're getting results that bad something might be wrong with your setup.
You can do that test on Linux tho and see that Chromium comes ahead of Firefox.
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Originally posted by uid313 View Post
It is in my own experience. From my own experience on two different machines, the performance between Edge fastest, Chrome coming in second, and Firefox last.
You can do that test on Linux tho and see that Chromium comes ahead of Firefox.
chrome 20
ff 13
fishgl
chrome 14
ff 10
Not a big difference with my igpu
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Originally posted by uid313 View PostWell Internet Explorer 11, Edge, and Chrome all have much better WebGL performance than Firefox. So I don't know if Mozilla is the right candidate to propose any graphics API.
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