Originally posted by juno
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WebGL continuing OpenGL ES but with support for things like SPIR-V, WebAssembly and WebIDL to make it programming language-independent and avoid those same crappy OpenGL (ES) compilers on the web.
Obsidian or let's call it Websidian taking on the Mantle of Vulkan in Web GPU API's.
Vulkan is a great API and making it safe and stable for the web will improve the Vulkan API in general,
which is a good thing.
Improving Vulkan and infusing it with webtechnologies such as WebAssembly and WebIDL to make it a programming language-independent GPU API for the web sounds a very interesting proposition.
No one said you could only support one API or have only one Web GPU API.
And let's make WebMetal it's own Web GPU API based upon Apple's Metal.
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