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Wine 2.3 Released, Still Prepping For The Direct3D CSMT
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Originally posted by leipero View PostStill, it's awsome we have such options, I'm just stating the obvious (that wine layer can't be faster than native, and i was thinking about wine D3D when I wrote that, not nine).
in some case the gains could overcome the wine translation layer overhead, especially with nine, but usually the game developers try to workaround windows performance penalties
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