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KDE Plasma 5.8 To Finally Allow LLVMpipe, Drops EGL On X11 Option

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  • KDE Plasma 5.8 To Finally Allow LLVMpipe, Drops EGL On X11 Option

    Phoronix: KDE Plasma 5.8 To Finally Allow LLVMpipe, Drops EGL On X11 Option

    There are several changes to KWin's OpenGL compositor support with the upcoming KDE Plasma 5.8 release...

    http://www.phoronix.com/scan.php?pag...-OpenGL-Render

  • #2
    how long for full wayland operational!?

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    • #3
      ...instead KDE developers want the games to specify to block the compositing...
      I'm sure that will work just fine...

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      • #4
        Originally posted by devius View Post

        I'm sure that will work just fine...
        Hmm, I have the same thoughts. I'm sure you can still specifically disable compositing for individual windows/games through Kwin configuration. Just more manual then the blanket option.

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        • #5
          I think Catalyst will fix their bugs somewhere in future of the past

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          • #6
            Originally posted by Azrael5 View Post
            how long for full wayland operational!?
            Yeah I'm wondering this too. I try out wayland every time and it's steadily been improving but not all of my problems are sorted out.

            Nice to see that LLVMpipe is supported though.

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            • #7
              Originally posted by murraytony View Post
              I'm sure you can still specifically disable compositing for individual windows/games through Kwin configuration. Just more manual then the blanket option.
              Apparently there's this, but this decision still seems like a step in the wrong direction to me.

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              • #8
                Why did they take the GNOME-way with EGL?
                Configurability is why I (and I guess most other users) use KDE Plasma.

                The proper way would have been to leave the GLX/EGL-Choice in the Compositor-Settings-GUI, but display a warning when EGL is selected.
                I had zero problems with EGL, and now I don't even know what my system uses without looking up something like 'cat /var/log/X.org.0.log | grep GLX [or EGL]'.

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                • #9
                  Originally posted by elvenbone View Post
                  The proper way would have been to leave the GLX/EGL-Choice in the Compositor-Settings-GUI, but display a warning when EGL is selected.
                  I had zero problems with EGL, and now I don't even know what my system uses without looking up something like 'cat /var/log/X.org.0.log | grep GLX [or EGL]'.
                  The warning is there already.

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                  • #10
                    Originally posted by devius View Post

                    Apparently there's this, but this decision still seems like a step in the wrong direction to me.
                    The right direction is to bug game makers to fix their game to properly block compositing.

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