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Krita 2.9 Animation Edition In Beta, Takes Advantage Of OpenGL 3 On The GPU
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It's a fantastic idea. It would be awesome if they eventually loosened that stranglehold Flash/ToonBoom have; cartoons look too samey nowadays.
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Yeah, we use big-ass documents containing at least 80 images for story-boarding layout. I can't comment off the top of my head as to the width or height but im sure it's at least 20,000 - 100,000 pixels width / height.
In the last few versions, performance increases really cleaned up that hit. Krita is absolutely a professional production tool, a light in the FOSS world like Firefox used to be back in the day but maybe even brighter.
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Krita was an awesome piece of software and now is even awesomer!
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Awesome! Krita rocks! I question their decision to use OGL 3 though (shoulda used OpenGL ES 2.X or 3.X instead) but as long as they're using OpenGL, I guess I won't complain, I've been waiting for these performance improvements for a long time!
Drawing at high resolutions was always a hellish experience on Krita before (although other programs tend to have problems with it too anyways, Corel Painter I think wasn't much better than Krita at it)
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Krita 2.9 Animation Edition In Beta, Takes Advantage Of OpenGL 3 On The GPU
Phoronix: Krita 2.9 Animation Edition Now In Beta
Following a successful Kickstarter campaign where the KDE-aligned Krita program raised €30,520, the first beta of Krita 2.9 Animation Edition is now available...
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