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Krita 2.9 Animation Edition In Beta, Takes Advantage Of OpenGL 3 On The GPU

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  • Blahblah
    replied
    It's a fantastic idea. It would be awesome if they eventually loosened that stranglehold Flash/ToonBoom have; cartoons look too samey nowadays.

    Leave a comment:


  • ElectricPrism
    replied
    Yeah, we use big-ass documents containing at least 80 images for story-boarding layout. I can't comment off the top of my head as to the width or height but im sure it's at least 20,000 - 100,000 pixels width / height.

    In the last few versions, performance increases really cleaned up that hit. Krita is absolutely a professional production tool, a light in the FOSS world like Firefox used to be back in the day but maybe even brighter.

    Leave a comment:


  • Apopas
    replied
    Krita was an awesome piece of software and now is even awesomer!

    Leave a comment:


  • rabcor
    replied
    Awesome! Krita rocks! I question their decision to use OGL 3 though (shoulda used OpenGL ES 2.X or 3.X instead) but as long as they're using OpenGL, I guess I won't complain, I've been waiting for these performance improvements for a long time!

    Drawing at high resolutions was always a hellish experience on Krita before (although other programs tend to have problems with it too anyways, Corel Painter I think wasn't much better than Krita at it)

    Leave a comment:


  • Krita 2.9 Animation Edition In Beta, Takes Advantage Of OpenGL 3 On The GPU

    Phoronix: Krita 2.9 Animation Edition Now In Beta

    Following a successful Kickstarter campaign where the KDE-aligned Krita program raised €30,520, the first beta of Krita 2.9 Animation Edition is now available...

    http://www.phoronix.com/scan.php?pag...Animation-Beta
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