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Confirmation Of Substance Designer Being Ported To Linux

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  • Confirmation Of Substance Designer Being Ported To Linux

    Phoronix: Confirmation Of Substance Designer Being Ported To Linux

    Substance Designer is a node-based texturing tool and is quite advanced software. Up to now Allegorithmic's Substance software has just been available for Windows and OS X, but now it's being ported to Linux...

    http://www.phoronix.com/scan.php?pag...r-Linux-Portin

  • #2
    By the way, it's 3dsMax, not 3DMax, I've seen this a couple times.

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    • #3
      It's great to see such an incredible tool make its way over! I've been hobbling together a realtime PBR workflow using nodes in Blender for a while now; While it's certainly satisfactory, Substance Designer is an extremely robust and efficient tool for this kind of work and it will be essential for many artists.

      The fact that we will soon have a complete UE4 and Unity 5 workflow for Linux developers puts a huge, stupid grin on my face.

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      • #4
        Originally posted by scionicspectre View Post
        It's great to see such an incredible tool make its way over! I've been hobbling together a realtime PBR workflow using nodes in Blender for a while now; While it's certainly satisfactory, Substance Designer is an extremely robust and efficient tool for this kind of work and it will be essential for many artists.

        The fact that we will soon have a complete UE4 and Unity 5 workflow for Linux developers puts a huge, stupid grin on my face.
        Does Unity 5 still require 32 bit libs? If so, it's DOA to me.

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        • #5
          Originally posted by scionicspectre View Post
          It's great to see such an incredible tool make its way over! I've been hobbling together a realtime PBR workflow using nodes in Blender for a while now; While it's certainly satisfactory, Substance Designer is an extremely robust and efficient tool for this kind of work and it will be essential for many artists.

          The fact that we will soon have a complete UE4 and Unity 5 workflow for Linux developers puts a huge, stupid grin on my face.
          I am reminded of Nonfree DRM'd Games on GNU/Linux: Good or Bad?, in the sense that while the direct positive effects will outnumber the negative ones, it doesn't mean we should give gratis advertising for it.

          The situation is pretty similar for any proprietary software being ported to GNU/Linux. Now imagine if the Adobe suite were to be ported...

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          • #6
            Originally posted by Calinou View Post

            I am reminded of Nonfree DRM'd Games on GNU/Linux: Good or Bad?, in the sense that while the direct positive effects will outnumber the negative ones, it doesn't mean we should give gratis advertising for it.

            The situation is pretty similar for any proprietary software being ported to GNU/Linux. Now imagine if the Adobe suite were to be ported...
            I GNU I don't agree with GNU. Philisophical Politcal BS trumps practicality? Suit yourself, I for one will welcome Steam, Lightworks, Unity, Adobe & every major commercial piece of software to my Linux.

            You see there's this thing called "Life", and in this thing called Life sometimes for this thing called "a job" you need to use these "commercial products" to get this thing called "money" which people tell me allows a person to prevent starvation and create prosperity at home.

            I know weird right? Of course if you want "Instant Gratification" of satisfying your philisophical political identity, be my guest and use only Iceweasel, Icedove on Trisquil. While you're at it go live in the trees of Berkley and make sure you're motherboard is 100% biodegradable and only solar powered to make sure you're not causing any damage to our great mother earth.

            Additionally, develop your own language so as to avoid using offensive word combinations and only eat fruit that falls from the tree and is 100% GMO alteration-free. What a wonderful, practical and reasonable existence.

            The problem is when your leader says things like

            Originally posted by Richard Stallman
            Prostitution, adultery, necrophilia, bestiality, possession of child pornography, and even incest and pedophilia ? should be legal as long as no one is coerced. They are illegal only because of prejudice and narrow mindedness.


            A normal persons reaction is "Wait, dafaq?".
            Last edited by ElectricPrism; 05 October 2015, 02:22 AM.

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            • #7
              Originally posted by Calinou View Post

              I am reminded of Nonfree DRM'd Games on GNU/Linux: Good or Bad?, in the sense that while the direct positive effects will outnumber the negative ones, it doesn't mean we should give gratis advertising for it.

              The situation is pretty similar for any proprietary software being ported to GNU/Linux. Now imagine if the Adobe suite were to be ported...
              I certainly intend to keep using my PBR workflow in Blender and financially support people like Mike Pan who are making it easy to do so without giving up software freedom. I just thought I'd give them some moral support. I will be equally tempted to use it when it's on Linux (not much), so I don't see a personal issue with it being made available to those who need it from indies to giant studios. Still, I'm hardly representative of the wider community.

              When it comes to videogames themselves, I am of the view that it's a different kind of software with requirements that haven't been sufficiently fleshed out by the free software community. I don't think free software games are impossible, but there are many practical hurdles to overcome before it's feasible for games with high production values that are intended to recoup someone's living wages. There are cultural, philosophical, and technical obstacles to overcome before it could be seen as a relevant option, even for those who rely on crowdfunding. But I suppose that's all a bit off-topic.

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