Originally posted by ihatemichael
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Wine-Staging 1.7.39 Works On Speeding Up Wineserver Calls
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Originally posted by kernelOfTruth View Post
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Originally posted by eydee View PostI wonder if this will ever make its way into the official repositories of major distributions. Compiling from source takes a bit long.
Wine is developed by gentoo developers.
They also dont like binary distribuition =)
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Originally posted by eydee View PostI wonder if this will ever make its way into the official repositories of major distributions. Compiling from source takes a bit long.All opinions are my own not those of my employer if you know who they are.
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For people whining about pulseaudio support:
You can get SB Audigy2 for 5$ on ebay and with that you can play sound from 64 different sources in the same time. And in bonus you get:
- pulse audio free system (less dependences, all audio thing work equally)
- an integrated amp (people who need to put volume to 200% in vlc will understand)
- you get to use the only PCI port in your motherboard.
- no CPU wasted to mix that sound.
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Originally posted by RavFX View PostFor people whining about pulseaudio support:
You can get SB Audigy2 for 5$ on ebay and with that you can play sound from 64 different sources in the same time. And in bonus you get:
- pulse audio free system (less dependences, all audio thing work equally)
- an integrated amp (people who need to put volume to 200% in vlc will understand)
- you get to use the only PCI port in your motherboard.
- no CPU wasted to mix that sound.All opinions are my own not those of my employer if you know who they are.
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Originally posted by ihatemichael View PostAre they ever going to add PulseAudio support to Wine?
I've removed alsa-utils and pulseaudio-alsa from my Arch Linux system, because the only thing I want to use that doesn't have pulseaudio support is Wine.
But I can't install it since I'm forced to use ALSA with Wine if I want sound, so I don't install it.
Sigh.
using
in daemon.conf
Code:default-fragments = 5 default-fragment-size-msec = 2
Code:load-module module-udev-detect tsched=0
Code:load-module module-udev-detect
but that can make it worse for the other apps...
Aside from this, is the shared memory pool an FPS booster in games?Last edited by geearf; 22 March 2015, 08:36 PM.
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