I'd consider "despite my best efforts, PulseAudio idles at 4% CPU (8% of one core) on an AthlonII X2 260 if an application decides to hold open its audio handle without actually playing anything" an example of "makes the desktop more bloaty".
It's also got buggy ALSA emulation so I keep finding new games where they worked fine under ALSA+dmix (until ALSA suddenly decided my unused S/PDIF output was primary) but I have to edit their .desktop files to set PULSE_LATENCY_MSEC=60 to make audio playback work properly under PA.
I'm really getting tired of hitting Vote/MeToo on already-filed bugs for these things that have been around for a while with nothing happening.
It's also got buggy ALSA emulation so I keep finding new games where they worked fine under ALSA+dmix (until ALSA suddenly decided my unused S/PDIF output was primary) but I have to edit their .desktop files to set PULSE_LATENCY_MSEC=60 to make audio playback work properly under PA.
I'm really getting tired of hitting Vote/MeToo on already-filed bugs for these things that have been around for a while with nothing happening.
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