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Wine 1.5.20 Improves C++ Runtime

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  • Wine 1.5.20 Improves C++ Runtime

    Phoronix: Wine 1.5.20 Improves C++ Runtime

    Wine 1.5.20 was officially released on Friday as the latest pre-Christmas Wine update...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Originally posted by phoronix View Post
    Phoronix: Wine 1.5.20 Improves C++ Runtime

    Wine 1.5.20 was officially released on Friday as the latest pre-Christmas Wine update...

    http://www.phoronix.com/vr.php?view=MTI1OTM
    Yes, what does am 'ugly name' mean? Well, stuff like: api-ms-win-downlevel-shlwapi-l2-1-0.dll ... Catchy

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    • #3
      They really need to put loads of concentration on C#/MSIL.

      Many games for Windows are now using .Net to install or even contain the main game dynamics. Sorry but Mono does not cut it and rarely works against native .Net code.

      It should be their new year resolution to get the latest .Net working.
      Last edited by e8hffff; 22 December 2012, 11:24 AM.

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      • #4
        Not in the shortlist of features, but one of the bug fixes allows many RPG Maker XP RTP games to run (http://bugs.winehq.org/show_bug.cgi?id=19566). So this release means a lot more playable freeware :-)

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        • #5
          Originally posted by e8hffff View Post
          They really need to put loads of concentration on C#/MSIL.

          Many games for Windows are now using .Net to install or even contain the main game dynamics. Sorry but Mono does not cut it and rarely works against native .Net code.

          It should be their new year resolution to get the latest .Net working.
          Since active Mono development has stalled, I wouldn't be suprised if the code would be imported into Wine directly (eventually). After all, it's a Windows specific functionality, especially right now since the cross platform endorsement somewhat stalled.

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