Originally posted by marek
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Ubuntu Unity Proves Very Slow To KDE, GNOME, Xfce, LXDE
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"Ubuntu Unity Proves Very Slow To KDE, GNOME, Xfce, LXDE" - in games and synthetic benchmarks, OH NOES!
#lol@article
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Originally posted by ruinairas View PostAs much as I don't want to believe it. Unity is by far slower than Windows. It also takes forever to boot. There seems to be something hanging between login and logout that takes about 60 seconds to get passed it. The unity panel itself lags when scrolling up and down the menus and the dash menu has a big delay when opening. It feels like Windows 7 when you got infected with a bunch of malware 0_o
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Unity on AMD FX 4100 feels sluggish compared to even Windows.
As much as I don't want to believe it. Unity is by far slower than Windows. It also takes forever to boot. There seems to be something hanging between login and logout that takes about 60 seconds to get passed it. The unity panel itself lags when scrolling up and down the menus and the dash menu has a big delay when opening. It feels like Windows 7 when you got infected with a bunch of malware 0_o
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Originally posted by mrugiero View PostWell, then, that's what the guy (and I) wanted to know. Do you happen to know how is it done?
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I love the screencap of the new Ubuntu login session scrolling right off the screen. I'm serious when I say: I don't think they test this stuff.
So can we conclude that Cinnamon would be similar to GNOME Shell in terms of performance?
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Originally posted by Teho View PostThat's not how it works. Only the full screen window and windows beneath it lose the composition and it doesn't seem to affect the other screen at all. I'm doing that all the time because the only way I can get tear free video on my external monior is by using MPlayer without compositing with VDPAU output . I'm not sure how it affects performance though.
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Originally posted by mrugiero View PostIf you use dual head, use a fullscreen window in one screen. Then, if you choose to suspend effects when fullscreen, you have the other head without visual effects as well, giving you a less appealing desktop. If you choose to not suspend, well, you get the Unity-like performance in the fullscreen app. Beats me what should happen if using two fullscreen apps, one in each screen.Last edited by Teho; 07 September 2012, 02:21 PM.
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Originally posted by Kakarott View PostWasn't L4D2 faster on Ubuntu than on Windows?
Didn't that Ubuntu use Unity? [http://blogs.valvesoftware.com/linux.../#comment-4328]
Just imagine a "KDE SC 4.9 - Suspended" ? so much more frames per second ?
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Originally posted by Thaodan View PostKDE works flawless with Dual-Monitor: my System http://www.sysprofile.de/id123113.
Originally posted by bmoez View Postshould valve work with unity/compiz-team to help them improving the perfermance of unity/compiz?
that will affect so much their gaming experience on linux/ubuntu
Originally posted by bug77 View PostI wonder why the full screen tweaks actually works. Since there is no more desktop to render, hence nothing to decorate, reason says there should be no performance penalty in the first place.
Originally posted by marek View PostNormally, a window writes into an offscreen framebuffer of the size of the window, which is later copied onto the screen at the position of the window. If the compositor can properly detect a fullscreen window, it can skip the copying and render to the screen directly. It's only the copying that makes the difference.
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