Ubuntu's Unity Has Room To Improve Performance
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I like unity3d, but the performance is pretty poor. For example on my video card (intel ironlake) the dash blur makes everything noticeably laggy when I open the dash, especially if I open it over a video or animated image or something. Static blur doesn't seem to work right for me (no matter what it only shows the wallpaper), and no blur makes the dash totally unreadable. If they can't make it perform well they should have just kept the dash the way it was in previous versions (less transparency, darker color, no blur).
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Have there been any GNOME Shell benchmarks? I'm curious if GNOME 3.x has introduced any regressions that are being picked up in Unity. It appears to be a new source of tearing on nvidia hardware.
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As one can see from these quick Intel Linux graphics results, the removal of the Unity 2D is coming even while the default Unity desktop with Compiz still isn't as fast.
From the benchmarks, in some cases 3D is faster, and in some cases 2D is faster. The only non-trivial difference is with Xonotic 0.6.
Based on this very limited set of (3D gaming) benchmarks, dropping Unity 2D in order to simplify things seems reasonable.
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"Ubuntu's Unity Has Room To Improve Performance"
Can you actually run out of room on that one?
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Originally posted by curaga View PostThe CPU is listed as a quad core, but it's a dual with HT. I thought PTS was supposed to handle that?
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The CPU is listed as a quad core, but it's a dual with HT. I thought PTS was supposed to handle that?
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Originally posted by blackout23 View PostIt would be interesting to know technically why Unity bottlenecks some games and why it doesn't have an effect on others.
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More strange results
Don't have access to unity on my ivybridge test machine, but a comparison is here: http://openbenchmarking.org/result/1...SU-1208163SU36
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