I don't play many games in wine but the few I do play have sound working well: Steam and Portal 2 with steam, Warcraft3, skyrim and when I tested Path of Exile it was ok too.
In fact I had not a single problem with wine and pulseaudio not working together in the last few years.
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Originally posted by GreatEmerald View PostThis. If Wine had support for PulseAudio, then I could finally listen to music outside of Wine that doesn't have popping sounds or horrible quality, since otherwise if I set my PA settings to give me that, Wine starts shrieking like a banshee...
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Originally posted by oliver View PostI think winepluse only exists in git of a developer atm, unless it has been merged with 1.5.6, it's only winealsa for now.
As for winealsa, currently for me does not work in combination with pulseaudio. I can kill pulseaudio, run wine just fine with sound, or have pulseaudio running and silent wine.
- Gilboa
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Originally posted by gilboa View PostHave you tried winepulse?
- Gilboa
On the other hand, I just updated my PulseAudio from 1.1 to 2.0 and so far I don't hear any popping sounds during music playback. So maybe that part of the puzzle is fixed. Meanwhile Wine didn't break, still works good as before.
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I think winepluse only exists in git of a developer atm, unless it has been merged with 1.5.6, it's only winealsa for now.
As for winealsa, currently for me does not work in combination with pulseaudio. I can kill pulseaudio, run wine just fine with sound, or have pulseaudio running and silent wine.
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Originally posted by GreatEmerald View PostNot really. For some odd reason, when I set PulseAudio to use the traditional scheduling with interrupts instead of timers, Wine sound gets completely corrupt and distorted. But then my audio files are played correctly outside of Wine. And if I set it to use timers, Wine works fine but my audio is popping all the time - unless I set PulseAudio to use the trivial resampling method, in which case audio everywhere seems like it's running on a 16K bitrate... So in essence it's a "pick your poison" situation, until Wine incorporates a PA backend.
- Gilboa
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Originally posted by Thunderbird View PostSomeone wrote a pulseaudio backend for the new audio subsystem, but it hasn't been added yet. There are some concerns including maintenance. Anyway the new audio subsystem should handle pulseaudio much better than the previous one, so there may not be a big need.
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Originally posted by benjamin545 View Postis there a plan for a simple pulseaudio backend then, ( i know about the pulse driver from pre wine 1.4, it was determined that it wouldnt be incorperated into wine since they were planning on rewriting the audio stack. dont know much more about it after that.)
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is there a plan for a simple pulseaudio backend then, ( i know about the pulse driver from pre wine 1.4, it was determined that it wouldnt be incorperated into wine since they were planning on rewriting the audio stack. dont know much more about it after that.)
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Originally posted by benjamin545 View Postdid they change their plans on basing the audio structure on openAL? i think at one time they were planning on rewriting the audio stack to use linux's openal to output everything and let openal handle all the system audioo hooks.
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