My nVidia GeForce GTX260 is doing very very fine on KDE 4.6.x. If I would need to, I could switch to LXDE, and remain cool.
Nice test, BTW!!!
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How Unity, Compiz, GNOME Shell & KWin Affect Performance
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These results just can't be right. Uncomposited Metacity is the slowest one? It's ridiculous.
Mutter and Metacity comes from GNOME 3.0.2, KWin form KDE SC 4.6.80.
Hardware: C2D E4500, GTX 275 / 270.41.19
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Originally posted by ebassi View Postcurrently, and if you want to output more frames than your display can actually render, then yes. there's nothing implicitly wrong in the architecture or the implementation, though - and using the refresh rate of the monitor is always the right choice to avoid burning through your GPU and battery life. so it's going to require some work, but it's going to get fixed.
It sounds like this extension that Carmack talked about might be useful; anyone know what that is?
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And referring to the tests that's why I'm stuck at gnome-shell in forced fallback mode and with compiz running. It's not only games, it's HD videos and flash also. Not always less frames per sec., but sluggish and choppy motion with mutter. That's with the latest catalyst.
I think the best way to avoid such problems /with display manager/ is to start every fullscreen application like games in new x-server display.
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Originally posted by damg View PostSo essentially, gnome-shell in its current form is a step backwards for Linux gaming (and other fullscreen OpenGL apps like Blender)?
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Originally posted by ebassi View Postgnome-shell/mutter, unlike the other compositing window manager tested here, is vblank-locked to 60 fps.
also, gnome-shell/mutter does not unredirect fullscreen applications - meaning it'll still composite fullscreen apps like games.
these two issues combined explain a huge chunk of the drop in fps.
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wrong "benchmark"
gnome-shell/mutter, unlike the other compositing window manager tested here, is vblank-locked to 60 fps.
also, gnome-shell/mutter does not unredirect fullscreen applications - meaning it'll still composite fullscreen apps like games.
these two issues combined explain a huge chunk of the drop in fps.
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I'm curious how E17 would go here as well, with massive disclaimers that while the EFL has just had another bugfix release, E17 itself is still "in the works". Going the whole hog with an E16 comparison too would be good.
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