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Blender Becomes More Usable With 2.57 Release

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  • devius
    replied
    Originally posted by snogglethorpe View Post
    I was kind of excited to read this, as I've always been one of those people who found the blender UI extremely difficult to use...
    The UI has scared me away for a long time as well, but recently I decided to take the plunge and force myself to use it to do some actual work. It did take a fair amount of time to learn even the basics, but after learning that I could finaly see what a nice program it is. It only lacks one or two functionalities to be the perfect 3D modelling program for me.

    Originally posted by snogglethorpe View Post
    What actually changed?
    Quite a lot. The new interface is much easier to use compared to the 2.4x series. The keyboard shortcuts are also a bit more sane. In the past you could be sure that whatever keyboard shortcuts you know or have ever used in other applications, won't work as you're expecting in Blender.

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  • mdias
    replied
    Originally posted by snogglethorpe View Post
    I was kind of excited to read this, as I've always been one of those people who found the blender UI extremely difficult to use... but I upon installing a new version (2.57-svn36147-1, on debian), don't really see a whole lot of difference. It still basically seems to be the old wacky blender ...

    What actually changed?
    http://www.blender.org/development/r...nder-256-beta/ and more.

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  • zeealpal
    replied
    Well...

    Originally posted by snogglethorpe View Post
    I was kind of excited to read this, as I've always been one of those people who found the blender UI extremely difficult to use... but I upon installing a new version (2.57-svn36147-1, on debian), don't really see a whole lot of difference. It still basically seems to be the old wacky blender ...

    What actually changed?
    Well if you open 2.49 and 2.57 you should see a significant difference... The search menu, more customisable key shortcuts, the layout is different (and still customisable) and quite a few new features

    Leave a comment:


  • snogglethorpe
    replied
    wait, what's different?

    I was kind of excited to read this, as I've always been one of those people who found the blender UI extremely difficult to use... but I upon installing a new version (2.57-svn36147-1, on debian), don't really see a whole lot of difference. It still basically seems to be the old wacky blender ...

    What actually changed?

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  • DeepDayze
    replied
    Originally posted by deanjo View Post
    Kano broke it.
    ROFL!! He's always brealking things

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  • mdias
    replied
    About the multi-window lack of support:

    http://lists.blender.org/pipermail/b...il/031511.html

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  • Plombo
    replied
    Heh, you can access the Blender website again now that it's further down on the Slashdot front page.

    Leave a comment:


  • deanjo
    replied
    The UI is improved but I find it still has a way to go to match 3ds/Maya.

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  • devius
    replied
    Originally posted by mdias View Post
    True, the website does say it's missing "multi-window support showing multiple scenes", however I just tried and multi window is there, and each window can show it's own scene.
    That also seemed odd to me since version 2.56 already had multi-window support. I'm with the rest of the comments on this one. Blender 2.5x is an awesome piece of software. I haven't tried version 2.57 yet, although it's been available for some time now, but if it's like 2.56 but with bugs fixed, it has to be good. The only thing not in Blender I really really miss is texture mapping preview in the 3D views for non-UV-mapped objects. 3DS max has had this since at least version 2.5 (first one I used), back in 1998.

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  • sabriah
    replied
    There is a file called Regression file which they have used for testing various features.

    http://download.blender.org/demo/test/test257.zip (27MB)

    It is seriously recommended for anyone interested in the capacity of Blender!

    Leave a comment:

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