Direct"something" is not the same as Direct3D. The equivalent of using OpenGL would be using Direct3D. The equivalent of using DirectShow on Linux would be a dedicated video client, which could use Gallium3D or could use the hardware directly in the same way that EXA and Xv do in the open drivers.
VDPAU and the ISV-only version of XvBA are probably closest to DirectShow; not sure about the latest Intel video stack (ie I don't know the internals, not I have doubts about it)
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Lightspark May Work Towards A Gallium3D State Tracker
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Originally posted by V!NCENT View Post@BlackStar,
Using OpenGL, or DirectSomething for that matter, is totaly overkill and leads to serialisation at the graphics lib State Tracker.
To everyone; Gallium3D is penetrating HURD (yeah laugh all you can but it works), Haiku and some orher nich? OSs.
OpenCL is an extra layer, but universal.
If using Direct"something" is overkill, then why does it work on windows? I mean they only do DirectX+DirectShow+GpuBackends and I haven't had problems with that. The reason why trying OpenGL isn't done is because the state of OpenGL within Linux is so laughable that people would rather write their own additional APIs to Mesa than using it. Using an API instead of writing your own addition to it should NEVER be overkill, or your API sucks. Enough said.
Also, it's nice to see HURD and Haiku still surviving from a pure academic point of view, kernel design and all that, but I don't think porting work for advanced hardware is worth anything.
As for OpenCL, well see about it once they get a good API/State tracker, before that happens it's all smokes and mirrors
Originally posted by V!NCENT View PostI'm getting excited about how popular Gallium3D is getting; literaly everything graphics is getting accelerated by the GPU. Actualy, now that GPU's are programmable, the once boring and lame IBM PC has got an awesome co-processor.
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Who sais that h.264 needs to die in order for WebM to exist? Can't WebM coexist and leave h.264 to the DRM'ed entertainment crap?
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Originally posted by SgtH3nry3 View PostNo need for H.264.
With the next generation Android OS and devices the WebM format will not only work on desktop computers (Firefox 4.0, Opera 10.6, Chrome 6, Internet Explorer 9) but also on mobile devices and Google TV sets.
So that leaves Firefox, Opera and Chrome on the browser side and Android on the mobile one. No idea how that will then magically make H.264 go away, seeing as the listed programs and systems don't even have a majority marketshare in either of the two markets.
Especially in the mobile space H.264 is pretty entrenched. Besides Android I have yet to see Apple, RIM or the Symbian Foundation announce support for this format in their respective mobile OSs. And those 3 alone have a global smartphone marketshare of 73%.
So I don't know where you get the idea there is no need or will be no need in the near-future for H.264. That codec isn't going away any time soon.
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@BlackStar,
Using OpenGL, or DirectSomething for that matter, is totaly overkill and leads to serialisation at the graphics lib State Tracker.
To everyone; Gallium3D is penetrating HURD (yeah laugh all you can but it works), Haiku and some orher nich? OSs.
OpenCL is an extra layer, but universal.
I'm getting excited about how popular Gallium3D is getting; literaly everything graphics is getting accelerated by the GPU. Actualy, now that GPU's are programmable, the once boring and lame IBM PC has got an awesome co-processor.
Now give me Coreboot and I'll jump through the roof
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Originally posted by SgtH3nry3 View PostSo the Lightspark developers should abandond their project and go to work on OpenCL? Why would they do that?
Clean code doesn't even enter the equation here. It's akin to asking of FreeBSD developers to go work on the Linux kernel or Mesa developers to go work on OpenOffice. If they were interested they'd be already doing that.
Using an abstract, open, multiplatform umbrella API you don't have to complicate things by building your own API.
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Originally posted by sturmflut View PostFlash will begin to die as soon as Firefox 4 is released and HTML5 <video> tag support is out in the wild. Nobody will need Flash to play H.264 videos any longer, and lots of other services (e.g. browser games) implement effects on top of <canvas> and JavaScript. Even Internet Exlorer 9 is there.
If people want to work on Gallium state trackers, please focus on OpenCL. It is the correct and portable way to implement stuff like this. A Gallium state tracker specifically for Lightspark will require multiple code paths to support other environments besides Linux. Gallium3D is no standard subsystem on the majority of operating systems.
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Originally posted by fabiank22 View PostYay, let's do state trackers for every program, so all of my desktop relies on the latest version of Mesa/Gallium, the Kernel and libdrm.
Seriously, it's just flash, not rocket science. Just simply use one of the existing backends for gpu-offloading, try to get the flash-API right and it'll work. I have nearly no CPU/GPU-workload while playing 1080p-Videos on Windows, just get to that state instead of trying insane perfomance enhancement schemes.
Also I bet having Mesa-invasive changes as a dependency will be hell to package, but seeing how Lightspark doesn't even have the goal of fully supporting the Flash-spec(that would be Gnash, which actually works okay, thank you very much fsf), but rather "modern features" of the language, aka whatever the devs feel like that won't matter that much. Gnash ftw.
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