(not strictly Blender related)
> Support for Vega in Cycles AMD HIP backend has been removed
Ah, yeah. "Nice."
So there are improvements, but only for those who like to spend 1000+ USD/Euro/whatever on the available high-end models.
I wonder how AMD is going to handle anything once they focus on middle-class dGPUs only (read the news from the recent months).
AMD needs to hire more people to get their software side done in a decent manner. There still are some nasty bugs and regressions, even though mostly the sheer graphics part is pretty fine, but anything even remotely related to computing on GPUs lacks to no end. There must be much broader support and there is no good in not supporting anything older than a year.
And handling / installation must be a breeze, so the majority of people can simply put it to good use. But we are far from that.
On the Blender side of things Blender also has focused on the nvidia monopoly for way too long in the past. This is bad and now we earn the sinister results.
> Support for Vega in Cycles AMD HIP backend has been removed
Ah, yeah. "Nice."
So there are improvements, but only for those who like to spend 1000+ USD/Euro/whatever on the available high-end models.
I wonder how AMD is going to handle anything once they focus on middle-class dGPUs only (read the news from the recent months).
AMD needs to hire more people to get their software side done in a decent manner. There still are some nasty bugs and regressions, even though mostly the sheer graphics part is pretty fine, but anything even remotely related to computing on GPUs lacks to no end. There must be much broader support and there is no good in not supporting anything older than a year.
And handling / installation must be a breeze, so the majority of people can simply put it to good use. But we are far from that.
On the Blender side of things Blender also has focused on the nvidia monopoly for way too long in the past. This is bad and now we earn the sinister results.
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