Wine 10.0 Release Plans Aim For Mid-January Release

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  • phoronix
    Administrator
    • Jan 2007
    • 67123

    Wine 10.0 Release Plans Aim For Mid-January Release

    Phoronix: Wine 10.0 Release Plans Aim For Mid-January Release

    Wine project leader Alexandre Julliard has laid out plans for releasing Wine 10.0 around mid-January as the annual stable release for this open-source software to run Windows applications and games on Linux and other platforms...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
  • Errinwright
    Senior Member
    • Aug 2023
    • 177

    #2
    Can't somebody pull strings with the higher ups to get NTSync going already?

    Comment

    • user1
      Senior Member
      • Sep 2019
      • 1108

      #3
      Sadly though for Wine 10.0 the NTSYNC upstream kernel driver still isn't complete yet.


      But whenever it's going to be completed and finally merged into upstream kernel, will Wine 10.0 automatically be taking advantage of it by default?

      Comment

      • ahrs
        Senior Member
        • Apr 2021
        • 550

        #4
        Originally posted by Errinwright View Post
        Can't somebody pull strings with the higher ups to get NTSync going already?
        Use the Zen kernel or similar. Mainline Linux has never been particularly focused on desktop use-cases.

        Comment

        • vandelay
          Junior Member
          • Jan 2021
          • 19

          #5
          Originally posted by Errinwright View Post
          Can't somebody pull strings with the higher ups to get NTSync going already?
          I'm starting to think they forgot about it and could use another ping, it's been what 3 months since the last ping and 6 months since it was posted for review?

          Comment

          • Quackdoc
            Senior Member
            • Oct 2020
            • 4982

            #6
            I wonder if the regression that broke dualsense controllers has been fixed.

            Comment

            • cutterjohn
              Senior Member
              • Mar 2009
              • 313

              #7
              Originally posted by vandelay View Post

              I'm starting to think they forgot about it and could use another ping, it's been what 3 months since the last ping and 6 months since it was posted for review?
              too much intarwebz dramaz w/Russkie linux maintainers and bcachefs dramaz...

              ...but seriously I remember back in the aughts following much more closeley... I had really good success rate w/my use case of applications and games, some of which even performed better under wine, but since I never profiled it, and I don't think that anyone else ever really did back then, and even topoday we have the odd game(apps I don't bother with any longer personally, better in a VM or something) as to why they performed slightly better in some small number of cases under linux.

              stub functions that made no difference and didn't do anything in wine, merely existing for compatibility of calls? [EDIT or linux equivalent calls are more simply achieved or some other such thing...]

              better opengl support under linux? (Windows had traditionally godawfulbad opengl support, especially since they were pushing directx HARD)

              something else?

              My take is that it was likely a combination of the above two, stub functions that were empty but didn't really affect programs, AND better opengl support, as I mean the FPS difference was statistically almost insignificant in the few that 'won'... other than that they consistently 'won'...

              That said wine is fairly amazing, it is a project that I thought would wither and die, and what? 31y [EDITed went and looked up wikipedia entry older than I thought!] or nearly so it's still plugging away, for which I am grateful as it gave me the steam deck, a 'hand' 'held' that I actually use much...
              Last edited by cutterjohn; 01 November 2024, 09:34 PM.

              Comment

              • Espionage724
                Senior Member
                • Sep 2024
                • 322

                #8
                Originally posted by Errinwright View Post
                Can't somebody pull strings with the higher ups to get NTSync going already?
                I don't see why Valve doesn't, unless they (presumably) might want to keep it as an appealing exclusive to Proton

                I don't know what NTSync is, but I'm assuming it's like Fsync and mainly appealing for game performance. I know Esync is a thing in Staging but no idea what happened to F

                Comment

                • ssokolow
                  Senior Member
                  • Nov 2013
                  • 5075

                  #9
                  Originally posted by Espionage724 View Post

                  I don't see why Valve doesn't, unless they (presumably) might want to keep it as an appealing exclusive to Proton

                  I don't know what NTSync is, but I'm assuming it's like Fsync and mainly appealing for game performance. I know Esync is a thing in Staging but no idea what happened to F
                  Basically, emulating certain quirks of Windows synchronization primitives on top of Linux kernel synchronization primitives is a big performance hit, so they want to teach the Linux kernel to offer those semantics natively.

                  Comment

                  • pinguinpc
                    Senior Member
                    • Jun 2009
                    • 917

                    #10
                    In my case wine improve much in last years

                    Now stay testing some newer titles but in this case mouse input dont work correctly, curiously out of virtual desktop mouse input work in game





                    And others like this title need in my case a little fix using vulkan renderer for alan wake 2 (mostly vkd3d) but united with vkd3d 2.13





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