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KDE KWin Preparing Preliminary Support For Running HDR Games

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  • MorrisS.
    replied
    Originally posted by cl333r View Post
    Am I the only one who finds HDR to be way too hard to implement on Linux?


    am i.jpg
    It seem to works even in 8bit on some streaming platforms

    Leave a comment:


  • theriddick
    replied
    Originally posted by cl333r View Post
    Am I the only one who finds HDR to be way too hard to implement on Linux?
    VRR/HDR/10bit has all been on the HARD ROAD under Linux. It's happening but very slowly!

    Leave a comment:


  • ms178
    replied
    Originally posted by vextium View Post

    HDR isn't possible in xorg I'm pretty sure.
    I am not sure about HDR, but at least 10-bit colors are already supported by X at least, but not by default.

    You need to pass this hunk into an Xorg.conf file:

    Code:
    Section "Screen"
    Identifier "asdf"
    DefaultDepth 30
    EndSection​
    But be aware that Steam-games currently don't work with 10 bit anyway (which is yet another pre-requisite for HDR).

    Leave a comment:


  • dev_null
    replied
    as to someone who doesn’t know the topic well. Why is it so hard ? In my imagination you just should use floats in shaders what you do anyway mostly, then change type of the screen surface to something like r16g16b16 instead of r8g8b8. make rgb 1,1,1 to be maximum white in SDR to not break old code and software and what is more is actually HDR that’s it. why to invent 5 or so standards and make them super complicated???

    Leave a comment:


  • bug77
    replied
    Originally posted by WannaBeOCer View Post

    Google was able to implement it on Android and ChromeOS. Can’t be a Linux issue but a DE/GPU manufacturer issue.
    It's the display server. Android uses its own, it doesn't use X or Wayland.
    And it's definitely not the GPUs, mobile SoCs are some the most closed sourced bits on the planet. And they still manage to offer HDR. All of them.

    Leave a comment:


  • Quackdoc
    replied
    Originally posted by cl333r View Post
    Am I the only one who finds HDR to be way too hard to implement on Linux?
    Color is bloody hard in general, especially when you start mixing relative luminance systems with absolute luminance systems.

    Leave a comment:


  • WannaBeOCer
    replied
    Originally posted by cl333r View Post
    Am I the only one who finds HDR to be way too hard to implement on Linux?
    Google was able to implement it on Android and ChromeOS. Can’t be a Linux issue but a DE/GPU manufacturer issue.

    Leave a comment:


  • aufkrawall
    replied
    Very unlikely that Steam users will be required to use amdvlk, I guess support for other areas will evolve around this rather quickly. Kind of an annoying complaint attitude in this thread, tbqh.

    Leave a comment:


  • geearf
    replied
    Yeah I don't get it either, why games especially, why would it not be working with mpv? Is AMDVLK required like with mpv or is RADV enough?
    It's a great news, thanks those involved!

    Leave a comment:


  • Quackdoc
    replied
    Games? thats cool and all, but Im much more excited for MPV to work ill have to try it out sometime, even if it's mpv via wine though I really hope mpv native works.

    Leave a comment:

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