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Lutris 0.5.13 Beta Released With Proton Support, Itch.io Integration

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  • Vistaus
    replied
    Originally posted by skeevy420 View Post

    Why do you say that? Games and programs use the same workarounds, need the same tweaks, have the same limitations, etc. Even if it's just the one program, things like Lutris make it a lot easier to try different settings out in an alternate prefix without having to write a launch script or a 2000 character terminal command.

    Granted, if you only use one program and vanilla Wine works for you then I can see how using a 3rd party tool for prefix management wouldn't be nearly as handy or as necessary as it is when you have hundreds of x86 games split over many game stores. The second you dip out of Steam, some form of not-Steam prefix management is damn useful.
    I would benefit, but then I'd have to start a whole game collection program in order to run that one app. Alright, I'll think about it…

    Leave a comment:


  • skeevy420
    replied
    Originally posted by Vistaus View Post

    Ah, I confused it with esync, thanks! I actually only use Wine for one app, but it's an app and not a game. So while disabling the debug output would help, Lutris won't be of any help for an app instead of a game.
    Why do you say that? Games and programs use the same workarounds, need the same tweaks, have the same limitations, etc. Even if it's just the one program, things like Lutris make it a lot easier to try different settings out in an alternate prefix without having to write a launch script or a 2000 character terminal command.

    Granted, if you only use one program and vanilla Wine works for you then I can see how using a 3rd party tool for prefix management wouldn't be nearly as handy or as necessary as it is when you have hundreds of x86 games split over many game stores. The second you dip out of Steam, some form of not-Steam prefix management is damn useful.

    Leave a comment:


  • Vistaus
    replied
    Originally posted by Linuxxx View Post

    You're welcome!

    BTW, Lutris disables the debug output of WINE by default, which is just one more reason to use it for managing & playing your games on Linux.

    And no, WINE-Staging never added support for Fsync, only Esync.

    AFAIK, upstream WINE doesn't want to add it because macOS can't use it.

    Talk about Apple holding progress back once again...
    Ah, I confused it with esync, thanks! I actually only use Wine for one app, but it's an app and not a game. So while disabling the debug output would help, Lutris won't be of any help for an app instead of a game.

    Leave a comment:


  • CochainComplex
    replied
    Originally posted by Leopard View Post
    Lutris as of today; still ships a Wine 7.2 based build, DXVK 1.10.3 ( August 2 2022 ) , vkd3d-proton 2.6 ( March 4 2022 ) . So they will likely to be keeping those in an unmaintained state while adding Proton support will be a good alternative for people to say : Just use Proton!
    .
    In general I do agree with you. But using the latest dxvk or vkd3d is way easier just download the release from git vkd3d-proton/dxvk and put it into the lutris runners folder - where all the other versions of dxvk/vkd3d-proton are. And in the game configuration tab just use the name (type in manually) of the folder with your desired dxvk version respectively vkd3d-proton.

    edit...just realise this was already writen by others...
    Last edited by CochainComplex; 13 February 2023, 06:04 AM.

    Leave a comment:


  • Linuxxx
    replied
    Originally posted by Vistaus View Post

    I thought wine-staging had support for Fsync?

    Never knew that, thanks!
    You're welcome!

    BTW, Lutris disables the debug output of WINE by default, which is just one more reason to use it for managing & playing your games on Linux.

    And no, WINE-Staging never added support for Fsync, only Esync.

    AFAIK, upstream WINE doesn't want to add it because macOS can't use it.

    Talk about Apple holding progress back once again...

    Leave a comment:


  • Linuxxx
    replied
    Originally posted by Leopard View Post

    Repository containing source code for various Lutris Wine builds - lutris/wine


    Check your facts again...

    Besides i can't see them offering Wine GE 7.37 etc.

    Problem is; i know my way around Lutris. I use DXVK master+vkd3d-proton master with it by adding they manually already, fetching latest Wine GE via ProtonUP-QT for it also.

    Newbies doesn't know any of that and they get a crappy experience because how it offers out of date components by default.

    So your argument is pretty much irrelevant. I use it as a Wine front end manager but still getting out of date components by default is very annoying.
    First of all, here's a direct quote from the link I posted about the latest custom WINE builds for Lutris:

    My custom build of wine, made to use with lutris. Built with lutris's buildbot.
    Now please open the Lutris window which shows the available WINE builds and compare the version numbers yourself.

    If you are unwilling to do so, then I will gladly post a screenshot here once I'm back at one of my PCs.

    And I agree that Lutris ought to update the stuff they provide by default more frequently, but the situation still is alot more manageable thanks to the existence of Lutris than without it.

    Leave a comment:


  • Vistaus
    replied
    Originally posted by Linuxxx View Post

    Quite a few things you're missing out on:

    - WINE has no support for Fsync.
    I thought wine-staging had support for Fsync?

    Originally posted by Linuxxx View Post
    - By default, WINE has debug information enabled, which causes unnecessary slowdown.

    Never knew that, thanks!

    Leave a comment:


  • Vistaus
    replied
    Originally posted by tildearrow View Post
    Typo: SvummMM
    Sounds like the VM has gone swimming.
    Last edited by Vistaus; 12 February 2023, 12:24 PM.

    Leave a comment:


  • skeevy420
    replied
    Originally posted by Leopard View Post

    Repository containing source code for various Lutris Wine builds - lutris/wine


    Check your facts again...

    Besides i can't see them offering Wine GE 7.37 etc.

    Problem is; i know my way around Lutris. I use DXVK master+vkd3d-proton master with it by adding they manually already, fetching latest Wine GE via ProtonUP-QT for it also.

    Newbies doesn't know any of that and they get a crappy experience because how it offers out of date components by default.

    So your argument is pretty much irrelevant. I use it as a Wine front end manager but still getting out of date components by default is very annoying.
    I covered that and how to get around it

    Leave a comment:


  • Leopard
    replied
    Originally posted by Linuxxx View Post

    Please start the latest stable version of Lutris and check the WINE versions offered by them again.

    Also, here's where they are getting their builds from, which you can also manually download and add to Lutris yourself:



    Same thing with DXVK & VKD3D-Proton, just add the latest version yourself and set the corresponding setting inside Lutris to "manual".

    Easy as that, honestly...
    Repository containing source code for various Lutris Wine builds - lutris/wine


    Check your facts again...

    Besides i can't see them offering Wine GE 7.37 etc.

    Problem is; i know my way around Lutris. I use DXVK master+vkd3d-proton master with it by adding they manually already, fetching latest Wine GE via ProtonUP-QT for it also.

    Newbies doesn't know any of that and they get a crappy experience because how it offers out of date components by default.

    So your argument is pretty much irrelevant. I use it as a Wine front end manager but still getting out of date components by default is very annoying.

    Leave a comment:

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