Originally posted by Artim
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Mozilla Comes Out Neutral On JPEG-XL Image Format Support
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Originally posted by Artim View Post
Just say you don't have any real world proof for the nonsense you tell, only some benchmarks that have nothing to do with the real world🤷♂️
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Originally posted by Quackdoc View Post
considering your terminology of real world use doesn't align with the real world, im not sure what you even want.
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Originally posted by Artim View Post
My terminology does perfectly align with the real world. It's a very simple fact that can be tested by anybody that the quality of WebP isn't nearly as bad as you want to have people think. Especially in real world use cases where you don't pixel peep.
Mozilla had done a test comparing webp to libjpeg, (an inferior encoder to mozjpeg) and found that even with libjpeg, webp was indeed better, but not extraordinarily so. this is now a dead page, but IIRC it's probably on the archive. but when you extrapolate that to mpozjpeg vs libjpeg tests, they would probably be fairly similar there too.
but all these test's use varying metrics, which apparently are not "real world", so I don't have any "real world" testing by whatever definition you want to give it
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Originally posted by Quackdoc View Post
I've already told you that in ssimulacra2 webp and mozjpeg preformed similar across the varying bpp except for the very low end which apparently is not "real world use:, it's also noted in siipo.la's comparison that webp only beat mozjpeg consistently in small files (500px) when using the dssim tool (though it only tested a target quality of 85, so I don't consider this a good study, but it has been quoted on occasion).
Mozilla had done a test comparing webp to libjpeg, (an inferior encoder to mozjpeg) and found that even with libjpeg, webp was indeed better, but not extraordinarily so. this is now a dead page, but IIRC it's probably on the archive. but when you extrapolate that to mpozjpeg vs libjpeg tests, they would probably be fairly similar there too.
but all these test's use varying metrics, which apparently are not "real world", so I don't have any "real world" testing by whatever definition you want to give it
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Originally posted by Anux View Post
It would be much more useful, if the browser itself decides how much to fetch. The server doesn't need to know my resolution and DPI, we already have to many details aviable for fingerprinting.
However, JXL is indeed capable of making fingerprinting harder. For devices without bandwidth or data cap concern, browsers will be free to fake itself as running in higher dpi, then chop off the ending portion of the image file without degrading the visual quality. Currently, multiple images for each dpi ask for completely different image files. The cost of faking a higher dpi devices is higher than what JXL will be able to offer.
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I am sorry for the language I am about to use and do have a deeper insight into the whole topic and - I believe - a somewhat well evaluated opinion. But that all kind of boils down to one sentence right now:
Fuck you Google.
They threw in their weight, Mozilla does not have the balls, the story is kind of over. Argh!
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Originally posted by Draget View PostI am sorry for the language I am about to use and do have a deeper insight into the whole topic and - I believe - a somewhat well evaluated opinion. But that all kind of boils down to one sentence right now:
Fuck you Google.
They threw in their weight, Mozilla does not have the balls, the story is kind of over. Argh!
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Originally posted by Draget View PostThey threw in their weight, Mozilla does not have the balls, the story is kind of over. Argh!
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