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Microsoft's Dzn Mesa Driver Now Exposes Vulkan 1.1

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  • mSparks
    replied
    Originally posted by MastaG View Post
    Now we can run Linux OpenGL applications/games on WSL using zink on top of DZN on top of DirectX 12.
    you need to throw dxvk and WASM in there for a full azure gaming stack.

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  • Quackdoc
    replied
    Originally posted by MastaG View Post
    Now we can run Linux OpenGL applications/games on WSL using zink on top of DZN on top of DirectX 12.
    xD

    for me the real use is being able to point users to av1an via arch, the issue before was vs-placebo only implements the vulkan portion, so filtering with it required lavapipe which essentially kills any benefit to use WSL for encoding

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  • MastaG
    replied
    Now we can run Linux OpenGL applications/games on WSL using zink on top of DZN on top of DirectX 12.

    Leave a comment:


  • arabek
    replied
    See? Nobody cares

    Leave a comment:


  • phoronix
    started a topic Microsoft's Dzn Mesa Driver Now Exposes Vulkan 1.1

    Microsoft's Dzn Mesa Driver Now Exposes Vulkan 1.1

    Phoronix: Microsoft's Dzn Mesa Driver Now Exposes Vulkan 1.1

    After Microsoft engineers got Vulkan 1.0 conformance tests to nearly 100% for their Dozen "Dzn" Mesa driver, they have now enabled Vulkan 1.1 support as their next step for this Vulkan-atop-Direct3D 12 open-source implementation...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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