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Qt 6.5 Adding Wayland Native Interface

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  • #21
    Originally posted by Vistaus View Post

    You mean like adding QSG_RHI_BACKEND=vulkan to /etc/environment, which is already possible and working?
    Tried it but it doesn't seem to do anything noticeable.

    I even activated the FPS effect before and after to see some number and I even saw FPS numbers in the 40-50 range from the normal 60 FPS after activating it, so I don't think it works.
    Maybe it will when KDE software will be compiled with Qt 6.

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    • #22
      Originally posted by Danny3 View Post

      Tried it but it doesn't seem to do anything noticeable.

      I even activated the FPS effect before and after to see some number and I even saw FPS numbers in the 40-50 range from the normal 60 FPS after activating it, so I don't think it works.
      Maybe it will when KDE software will be compiled with Qt 6.
      Strange, as it's working fine for me and the effect *is* noticeable.

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      • #23
        Considering the history of KDE and how long it took to get rid of those pesky memory management and pointer related bugs, I'd rather see OpenGL (ES) continue to be used. It's a stable codepath and has seen lots and lots of testing on different hardware.

        Even old CPUs like a Core2Duo @1.86Ghz can cope with running a KDE session smoothly, so I really don't know which benefits people expect from using Vulkan instead of GL in this specific case.

        IMO the only things it would bring is a loss of backwards compatibility (if the GL codepath is eventually deprecated/dropped) and introducing lots of new bugs while increasing code complexity, maintenance burden and the need for development time significantly.

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