Announcement

Collapse
No announcement yet.

Wine-Based CrossOver 22 Released For Enjoying Windows Apps & Games On Linux

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Wine-Based CrossOver 22 Released For Enjoying Windows Apps & Games On Linux

    Phoronix: Wine-Based CrossOver 22 Released For Enjoying Windows Apps & Games On Linux

    CodeWeavers today announced the availability of their Wine-based CrossOver 22 software for enjoying Windows applications and games atop Linux, ChromeOS, and macOS...

    https://www.phoronix.com/news/CodeWeavers-CrossOver-22

  • #2
    and has a number of targeted macOS improvements for better gaming performance
    Thanks to our Lord & Savior GabeN, we no longer depend on pure WINE...

    Comment


    • #3
      Originally posted by Linuxxx View Post
      Thanks to our Lord & Savior GabeN, we no longer depend on pure WINE...
      ...which is not entirely true since Proton doesn't exist on macOS

      Comment


      • #4
        Abandon Mac and enjoy Linux. Problem solved.

        Comment


        • #5
          Originally posted by Linuxxx View Post

          Thanks to our Lord & Savior GabeN, we no longer depend on pure WINE...
          I use distro-packaged Wine Staging primarily for things not on Steam, and Proton for things in Steam. WoW and D2R are the most notable of what I play non-Steam, and they work fine on Staging.

          For example, I have detailed notes for D2R that also sets up NGX and DLSS, and generally can use a similar template for other games. I imagine something similar can be set-up in Lutris, but I don't like the idea of obfuscating what's going on and blind-trust, having to RE someone else's work, or having to reference multiple sources if I need to redeploy it.

          I'm used to distro-packaged Wine and used it for years prior to Proton being a thing, so I'm sure that helps my preference But I imagine someone going off YT videos for Linux gaming as of lately will benefit greatly from doing it from Lutris.

          Comment


          • #6
            Michael

            I'm not sure what was meant by "Wine?Proton".

            Comment


            • #7
              Originally posted by JEBjames View Post
              Michael

              I'm not sure what was meant by "Wine?Proton".
              Code:
              if (Wine) Proton();

              Comment


              • #8
                hopefully we will soon be able to use some qemu + venus with moltenvk for using it on mac, oh well, I use mac in a VM anyways

                Comment


                • #9
                  Originally posted by OmniNegro View Post
                  Abandon Mac and enjoy Linux. Problem solved.
                  I thought it would be clear that this was meant as pro-Linux & contra-Mac, but I obviously forgot that I'm surrounded by autists around here...

                  Comment


                  • #10
                    Originally posted by Espionage724 View Post

                    I use distro-packaged Wine Staging primarily for things not on Steam, and Proton for things in Steam. WoW and D2R are the most notable of what I play non-Steam, and they work fine on Staging.

                    For example, I have detailed notes for D2R that also sets up NGX and DLSS, and generally can use a similar template for other games. I imagine something similar can be set-up in Lutris, but I don't like the idea of obfuscating what's going on and blind-trust, having to RE someone else's work, or having to reference multiple sources if I need to redeploy it.

                    I'm used to distro-packaged Wine and used it for years prior to Proton being a thing, so I'm sure that helps my preference But I imagine someone going off YT videos for Linux gaming as of lately will benefit greatly from doing it from Lutris.
                    Using the Lutris-GE versions provided by the glorious GloriousEggroll is always preferable;
                    latest example of failing on WINE-Staging but working flawlessly on his custom versions:

                    S.T.A.L.K.E.R. Anomaly 1.5.2

                    Comment

                    Working...
                    X