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Blender 3.0's Cycles X Rendering Performance Is Looking Great

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  • tildearrow
    replied
    Originally posted by waxhead View Post

    So you want OpenCL back then
    You all forgot about Vulkan Compute.

    Leave a comment:


  • ddriver
    replied
    For an open source project, it sure has a boner for using proprietary tech.

    "why HIP would even be made ?"

    One word - beads!

    Leave a comment:


  • rmfx
    replied
    Originally posted by waxhead View Post

    So you want OpenCL back then
    No, he wants HIP. HIP is designed to work with NVidia hardware too. They just need to complete it and make it available for all devices.

    Can Vulkan compute do the same as HIP/opencl/CUDA or it has strong limitations? If that was so great, why HIP would even be made ?
    Last edited by rmfx; 24 November 2021, 12:32 PM.

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  • microcode
    replied
    Originally posted by chuckula View Post
    Instead of having to have a different (complex) backend for every type of GPU it would be nice if there was a more uniform & open source API that could work on all the major GPUs as long as they have the right hardware....
    OpenCL never really got implemented consistently well, but Vulkan Compute is stable, performs well on every vendor. It is a little bit of a different programming model. The other nice thing about using Vulkan is that they can integrate it in hybrid situations with Eevee and the viewport renderer, as they move the viewport and Eevee to Vulkan.

    The CUDA backend is courtesy of NVIDIA money, so no sense being sour about it; but it would be nice to see somebody put up for the Vulkan backend (maybe Epic + AMD, and Epic could lend something better than money: expertise).
    Last edited by microcode; 24 November 2021, 11:30 AM.

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  • amxfonseca
    replied
    Originally posted by agaman View Post
    If Apple can add a Metal backend for Cycles X, would not be possible to add a Vulkan compute backend too?
    For sure. Someone needs to sponsor and develop it. I don't think either Apple or Nvidia are going to do it, since there is no monetary incentive for them. And AMD seems to be investing on the HIP backend already, so it would be also wasteful for them, specially if they can't extract the required performance from it, last thing you want to is to develop a backend that will run better on your competitors hardware.

    So any company that sells an high performance device that supports Vulkan can definitely support the development of a new backend.
    Last edited by amxfonseca; 24 November 2021, 11:19 AM.

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  • agaman
    replied
    If Apple can add a Metal backend for Cycles X, would not be possible to add a Vulkan compute backend too?

    Leave a comment:


  • waxhead
    replied
    Originally posted by chuckula View Post
    Instead of having to have a different (complex) backend for every type of GPU it would be nice if there was a more uniform & open source API that could work on all the major GPUs as long as they have the right hardware....
    So you want OpenCL back then

    Leave a comment:


  • chuckula
    replied
    Instead of having to have a different (complex) backend for every type of GPU it would be nice if there was a more uniform & open source API that could work on all the major GPUs as long as they have the right hardware....

    Leave a comment:


  • Blender 3.0's Cycles X Rendering Performance Is Looking Great

    Phoronix: Blender 3.0's Cycles X Rendering Performance Is Looking Great

    A status update on Blender's "Cycles X" project was published today ahead of the upcoming Blender 3.0 release and with already some feature additions planned for Blender 3.1...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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