Originally posted by stargeizer
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Rust as a language should in theory not have any performance impact due to safety, as its safety mechanisms are zero-cost and rather just costs longer compilation times.
In practice things are of course not as black and white, but that's usually due to design choices rather than the language itself (and such mistakes can be made in any language).
Would be interesting to see what the bottleneck(s) of wgpu are for sure.
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