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  • Originally posted by numasan View Post

    I'm talking about it being used on Linux workstations. It's not "custom" or "generic", it's just Linux even with a capture card, so your point is still false. The reason I brought this software up was your comment:


    For you who still don't believe that Linux is used for highend digital content production, and would rather spout nonsense and look silly, maybe seeing is believing:

    https://www.youtube.com/watch?v=x9ik...xarStudioTools
    https://www.youtube.com/watch?v=RTP7...annel=CGRecord
    https://www.youtube.com/watch?v=2ZsE...channel=ILMVFX

    If you'd bother to read, here's an old article but still relevant:
    https://www.linuxjournal.com/article/9653

    Even with wasting time to post this, I still don't think you will be convinced, out of stubbornness or some weird constructed world view, but at least it out there for those interested.
    I already addressed this earlier https://www.phoronix.com/forums/foru...59#post1279759

    If it already wasn't clear enough, that comment was in context of me talking about color management which isn't done natively in Linux, its done externally via a capture card (you do realize this thread is about color management, right?)

    It was also further clarified at https://www.phoronix.com/forums/foru...85#post1279585

    Comment


    • Originally posted by Sonadow View Post
      Blackmagic is not an Autodesk product.

      Keep trying.
      https://knowledge.autodesk.com/suppo...Maya-2020.html

      Maya is and it does have Linux support.

      https://knowledge.autodesk.com/suppo...0114-html.html

      Some of the autodesk products have you doing odd things to your Linux system so they work.

      Comment


      • Originally posted by Sonadow View Post

        Typical dishonest Linux liar.

        Autocad: Windows and macOS only
        Autocad LT: Windows and macOS only

        Revit: Windows only
        Revit LT: Windows only

        Fusion: Windows and macOS only

        Maya: Windows, macOS, Linux
        Maya LT: Windows only

        3DS Max: Windows only

        BIM: Windows and macOS only

        Flame: macOS and Linux only

        Navisworks: Windows only

        Arnold: Windows, macOS, Linux
        Mudbox: Windows, macOS, Linux


        NetFabb: Windows only
        Recap: Windows only
        Infraworks: Windows only
        Advance Steel: Windows only

        Alias: Windows and macOS only

        Dynamo: Windows only
        Factory Design: Windows only
        Fabrication: Windows only
        FeatureCam: Windows only

        Eagle: Windows, macOS, Linux

        Helius series: Windows only
        HSMWorks: Windows only
        Inventor series: Windows only
        Mouldflow: Windows only

        MotionBuilder: Windows and Linux only

        Navisworks: Windows only
        Point Layout: Windows only
        PowerInspect: Windows only
        PowerMill: Windows only
        PowerShape: Windows only

        Robot Structural Analysis Pro: Windows only
        TruComposites: Windows only
        Structural Bridge Design: Windows only

        Smoke: macOS only

        Vehicle Tracking: Windows only
        Vault: Windows only

        VRED: Windows and macOS only

        Within Medical: Windows only

        Pype: Windows and macOS only

        Camplete: Windows only

        Project Explorer for Civil 3D: Windows only
        Grading Optimization for Civil 3D: Windows only
        In a reply to a post about FILM, all these others are not in the products I was talking about. I mention specifically movie production, not civil engineering.

        Comment


        • Originally posted by arQon View Post

          If so, we can look forward to at least another decade of X, sigh. Because until the Wayland team - half of which is RH employees in the first place, I expect - stop sulking about ICC support etc, X is NEVER going away for any content creation tasks.
          Wayland and the future of the Linux desktop for the industry is a current talking point among those familiar with the VFX Reference Platform. CY2022 needed to get finalized, but over the next few months further research is going to be taking place about what studios and vendors need and expect from the desktop, and how the industry as a whole can aid in the development of these requirements.

          sophisticles Sonadow Lack of RH support for EPEL packages isn't as big of a deal as you are making it out to be for this sector, particularly for desktop usage. Yes, minimizing packages used is definitely on the cards, but GNOME 3 has had some reasonably significant performance and reliability issues until later on in the EL7 lifecycle. And not disrupting artist workflows is a fairly big thing, my team at BSS had a hell of time transitioning folks from XFCE to Cinnamon, artists develop quite a few personal ways of working.

          Cheers,
          Mike
          Last edited by mroche; 19 September 2021, 09:17 PM.

          Comment


          • Originally posted by oiaohm View Post
            https://knowledge.autodesk.com/suppo...Maya-2020.html

            Maya is and it does have Linux support.

            https://knowledge.autodesk.com/suppo...0114-html.html

            Some of the autodesk products have you doing odd things to your Linux system so they work.
            Another one who doesn't know how to read.

            Comment


            • Originally posted by dragorth View Post

              In a reply to a post about FILM, all these others are not in the products I was talking about. I mention specifically movie production, not civil engineering.
              And the goalpost shifting starts. Right on cue.

              https://ibb.co/pRXFS6Z
              Last edited by Sonadow; 19 September 2021, 09:19 PM.

              Comment


              • Originally posted by numasan View Post
                For you who still don't believe that Linux is used for highend digital content production, and would rather spout nonsense and look silly, maybe seeing is believing:
                https://www.youtube.com/watch?v=x9ik...xarStudioTools
                Because I really enjoy proving that the Linux faithful can't even be honest with themselves let alone anyone else, from your first linked video:

                https://graphics.pixar.com/library/G...ingA/paper.pdf

                Our implementation uses DirectX 11 running under Windows 7. We used Direct Compute for GPU subdivision and the Direct3D 11 graphics pipeline to access the hardware tessellator. All GPU code was written in HLSL, and all timing measurements were made on a NVIDIA GeForce GTX 480.
                How does that taste?





                Comment


                • Originally posted by sophisticles View Post

                  Because I really enjoy proving that the Linux faithful can't even be honest with themselves let alone anyone else, from your first linked video:

                  https://graphics.pixar.com/library/G...ingA/paper.pdf
                  How does that taste?
                  Like someone who been cherry picking records. "TOG 2012" is 2012. Do note one of the people in there is "Charles Loop Microsoft Research" there comes a case that you put particular things in papers to save particular peoples tails not what really happened.
                  https://github.com/PixarAnimationStudios/OpenSubdiv
                  This is the result of that paper. Yes even in 2012 there was a Linux version of the work described in the paper. Our implementation in that paper refers to the joint work between Pixar and Microsoft. Not the ones Pixar was really making for production usage yes it was the Pixar developers doing the CUDA, TBB, OPENCL and Metal backends so everything bar windows support on OpenSubdiv is done by Pixar staff at first.

                  https://graphics.pixar.com/opensubdiv/docs/intro.html Yes the final version of that paper is on the opensubdiv and the paper you quoted from is on that page.

                  Also note DX12 version of OpenSubdiv has never come and the code has not been updated fully to be ab;e use newer than Visual studio 2017 on windows. Yes the Linux and Mac OS versions have been updated to use newer compilers. Lot of ways OpenSubdiv on windows is bitrotting since the Charles Loop of Microsoft Research moved on other projects in 2017.

                  sophisticles this is a case where the Linux person is right. Pixar is a very Linux shop these days. Pixar is not past working with Microsoft and others to get newer technologies even if it means having to produce a Windows version or write only about the Windows version in the white paper and skips over the Linux and Mac OS supporting backends that existed at the time. Pixar all projects since 2006 they have been involved in once all the details come outs including how Pixar is using it turns out to be Linux and Mac OS backends they work on. But it is very easy to cherry pick white papers here and there that give a kind of appearance that Pixar are making what appears to be Windows only stuff in that time frame is proven false when the source code is released latter with full git histories of who did what and it gets worse when those Git histories also prove Pixar are not working on the windows versions.

                  Pixar must have a lot of Linux and a lot of Mac OS if the software they work on is to go by. Windows usage at Pixar for graphical work appears to be token machines at best and non existent at all with the worst possibility.

                  Of course Pixar is not the only studio out there.

                  sophisticles basically you found a nice false flag and fell for it hook line and sinker. Yes is a false flag that Pixar is willing to fly to get someone else to foot the R&D bill.

                  Comment


                  • I just want to point out that Pixar became a stand alone corporation in 1986 with money from Steve Jobs who was the majority stakeholder and while it was sold to Disney in 2006, Pixar pays homage to Apple on a regular basis:

                    https://www.stuff.tv/my/features/bes...n-pixar-movies

                    https://pixar.fandom.com/wiki/Apple,_Inc.

                    https://applemagazine.com/that-looks...r-movies/26413

                    There is also a reference in every Pixar movie to A113

                    https://www.insider.com/a113-hidden-...-movies-2018-6

                    So, Pixar supposedly uses RHEL for desktop workstations, its servers and its supercomputer, yet chooses to pay homage to Apple in its movies?

                    Right.

                    Comment


                    • Originally posted by sophisticles View Post
                      I just want to point out that Pixar became a stand alone corporation in 1986 with money from Steve Jobs who was the majority stakeholder and while it was sold to Disney in 2006, Pixar pays homage to Apple on a regular basis:

                      https://www.stuff.tv/my/features/bes...n-pixar-movies

                      https://pixar.fandom.com/wiki/Apple,_Inc.

                      So, Pixar supposedly uses RHEL for desktop workstations, its servers and its supercomputer, yet chooses to pay homage to Apple in its movies?

                      Right.
                      https://appleinsider.com/articles/18...ts-in-tv-shows

                      sophisticles there is a import differences between RHEL/IBM and Apple. When you do product placements be it animated or reallife footage with Apple stuff you can get Apple stuff for free. RHEL/IBM no license discount because you include Redhat reference in a movie.

                      There are many Pixar presentations at different conferences where they have given walk thoughs of their production floors. What you is sees lots of RHEL desktop and about 1/3 that are not Linux desktops being Apple machines. There is generally not a Windows machine to found.

                      There is a warped collection of hats at redhat from Pixar. Every time Pixar makes movie since they started using Redhat Linux they have made a fedora hat themed for that movie that has been sent to redhat. Yes people don't normally know the redhat name start over a fedora hat that was lost that never turned up so the warped respond is to keep on sending free replacements of different designs. The Pixar collection fo fedoras at redhat is worth quite a bit thinking every one of those hats is a one off from the Pixar prop department these are not the ones that go into mass production for some movies to be sold. So yes Pixar does pay homage to redhat in a very warped way based on how redhat started. Yes it could be a very valuable collection if Redhat/IBM ever got in trouble for money.

                      Comment

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