Originally posted by sophisticles
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To add clarification, "studios" tends to refer to feature animation studios e.g. Pixar, WDAS, DreamWorks and contracted VFX studios e.g. DNeg, DD, ILM, MPC, etc, usually on the medium to larger size. In this situation, the use of RHEL/CentOS is pretty much de facto, and not just for servers. A good portion of that stems from the transition from IRIX (MIPS) to x86 where Red Hat Linux was ready to scoop up that customer base. I personally worked at Pixar and Blue Sky (at Red Hat now, thanks Disney), along with knowing what a bunch of the other studios are doing because we all talk with each other and our vendors.
That isn't to say things are 100% Linux. Things like story, design, editorial and final coloring tend have a tendency to not take place on Linux even within the aforementioned studios, but that has more to do with software decisions and what OS's they support (looking at you, Avid and Adobe). For groups using Resolve on Linux, if you pair it up with both a dedicated output card that's HDR capable (DeckLink, AJA) and an HDR capable reference monitor, you can do HDR grading on Linux because the software chain completely bypasses Xorg and their limitations for that display. Same thing for Autodesk Flame (RHEL and macOS). This is not an inexpensive solution if you want to be testing/working with HDR content natively throughout the pipeline, like in compositing.
If were talking about smaller or more boutique shops that focus on a particular area, like mograph, editorial, coloring, then yes the Linux usage is not going to be as common. But if you're talking about the studios that do the bulk of the post-production CG work, then a significant majority have nearly complete Linux based pipelines, with the exception of where tools or historical setups don't let them.
Cheers,
Mike
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