Originally posted by pal666
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Read the bug report pal666. There are people having problems with Teams. The issue is that MS Teams wants 16 bit audio. If it see no 16 bit audio it pretends no audio at all exists.
Yes its possible to make MS Teams fail with pulseaudio and raw ALSA. Yes if your sound card is 16 bit only pipewire would provide 16 bit to everything out the box so then MS Teams would work perfectly. You have a system that supports like 24 bit audio then pipewire based on it configuration decides if it exposes 16 bit audio to ALSA or not the common default has been no 16 bit audio in that case.
This is why we people like you pal666 saying works for me. Then people like jacab saying it does not work for them. This is minor teething problems. There is also 16 bit audio speed particular speeds of 16 bit audio MS Teams will not have a bar of either.
The reality is MS Teams could have had a lot better error handling as in detected audio and then found not the format it required could have displayed a nice little error need 16 bit audio system. The problem would have been more user solvable then just displaying no audio because it did not like what it found.
Yes pulseaudio with ALSA support disable MS Teams is also dead. The version of Teams electron runtime does not have pulseaudio support instead is depending on ALSA emulation by pulseaudio/pipewire. Yes current editions of electron runtime do have pulseaudio support and that path would have resulted in automatic 16 bit to 24 conversion being done.
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