Originally posted by coder
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Blender's "Cycles X" Showing Nice Performance But Dropping OpenCL Support
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I am supporting and suffering Blender because I thought it was a project that meant something. I don't see the point in suffering its myriad of incompatibilities, bugs and drawbacks if they are not staying "free". There are plenty of alternatives that do a far better job than Blender in every task.
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Originally posted by piotrj3 View PostThe developer who actually submitted OptiX render backend for new Cycles X, is literally Nvidia employee. As long as Nvidia contributes, and keeps making it work, I don't think anyone should protest for Nvidia contribution here.- Radeon ProRender
- Intel Embree / OSPRay
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Originally posted by Jumbotron View PostAnd to think coder and others berated me when I rightfully said on another thread that the market had rejected OpenCL for OneAPI and CUDA.
Yet another data point to show that.
AMD at this point should just immediately and whole sale abandon ROCm and move to OneAPI.
Codeplay has a version of OneAPI that runs on Nvidia.
Hell, even Fujitsu made an open sourced version of OneAPI to run on their ARM based Supercomputer Fugaku.
ROCm at this point is AMD's 3dNow! of GPU compute.
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Originally posted by -MacNuke- View Post
The main Cycles developers are NVidia fanboys. So no surprise here. It was always "we implement it in CUDA, the rest is up to other people".
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Originally posted by zeealpal View Post
Yes, but how many render engines are still supporting OpenCL into the future?
If we don't support OpenCL, the proprietary crap wins. So we all HAVE to support OpenCL. Period. The same way we fought (and still fight) the uphill battle against Windows, MS Office, Photoshop, etc. The same way we BEAT Internet Explorer, proprietary browser plugins, flash, etc. We have to beat anyone who uses CUDA over the head, even if they're open source devs who have apparently gone mad, just as we had to register complaints when our banks insisted we "install their ActiveX plugin into Internet Explorer" to access our own bank accounts online and take our business elsewhere if necessary.
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Originally posted by lumks View Post
For this moment, yes. Because OpenCL is crap anyways and only works reliable where CUDA also works reliable. Maybe Vulkan will fix this, maybe Radeon ProRender will also work in future. For now, there is only Nvidia anyways. At least on Linux.
"and only works reliable where CUDA also works reliable" No, it works quite reliably on AMD and Intel GPUs, unlike CUDA.
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Originally posted by bridgman View Post
We did that a few years ago... ROCm. Please don't confuse "we have not executed the entire roadmap yet" with "we do not have a roadmap".
Same ROCm stack for all recent GPUs on both Linux and Windows. That's it.
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Originally posted by MadeUpName View PostThey should pick one direction and stick with it, publish a road map and then implement it..
Same ROCm stack for all recent GPUs on both Linux and Windows. That's it.
EDIT - for clarity I should mention that the ROCm stack includes multiple languages/APIs and that I expect OpenCL will continue to be one of those.Last edited by bridgman; 25 April 2021, 07:11 AM.
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