Originally posted by curfew
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GNOME 40 Released With Many Improvements
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Originally posted by MrCooper View Post
Found one possible reason for that: https://gitlab.freedesktop.org/mesa/...requests/10026
(I didn't notice this before since due to occasional GPU hangs I was playing with RADV_DEBUG=hang, which has a similar side effect)
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Originally posted by aufkrawall View Post-frame presentation with vsync < refresh rate for games in Wine/Proton looks more stuttery than it should
(I didn't notice this before since due to occasional GPU hangs I was playing with RADV_DEBUG=hang, which has a similar side effect)
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Originally posted by vladimir86 View PostSo it already arrived to Arch, and for what I can see.... It didn't change anything. I am not sure if it's because after an upgrade it recycles the old settings, but the version it reports is 40.0.0, but it looks, behaves and tastes exactly the same as 3.0. Literally the only difference is that my Wallpaper was gone and I had to select a different one.
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So it already arrived to Arch, and for what I can see.... It didn't change anything. I am not sure if it's because after an upgrade it recycles the old settings, but the version it reports is 40.0.0, but it looks, behaves and tastes exactly the same as 3.0. Literally the only difference is that my Wallpaper was gone and I had to select a different one.
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Originally posted by sarmad View Post
You are wrong. Gnome 3 allowed virtual workspaces on external monitors via a setting, and that didn't change in Gnome 40. Multi monitor support in Gnome 40 is degraded, not improved, with external monitors and virtual workspaces both sitting on the same axis, compared to the previous situation where physical screens sit on the horizontal axis while virtual ones sit on the vertical axis. It's amazing how so many people can't see what's wrong with workspaces and physical screens both sitting on the same axis.
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Originally posted by curfew View PostThey both use FFMPEG for generating the thumbnails so there possibly cannot be a difference. Maybe you don't realize that both file managers also cache the thumbnails on the disk, so you might be comparing a cached folder view on Dolphin to uncached view on Nautilus.
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Originally posted by tildearrow View Post
Marble is limited and doesn't support HiDPI too well (and even worse, it uses nearest neighbor scaling).
For comparison, OsmAnd uses vectors.
Edit: Oh, sorry, I think I only just understood hat you meant.
You meant the displayed graphic is first rendered on a "normal" resultion and then scaled up to match HiPDI instead or rendering in HiDPI directly, therefore giving you scaling artefacts?
That might be but I cannot test as I don't have a HiDPI display / run everything at 100% scaling.Last edited by reba; 28 March 2021, 01:28 AM.
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Originally posted by reba View Post
For comparison, OsmAnd uses vectors.
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