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Blender 2.91 Released With A Multitude Of Improvements
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Wow, so much new things in this release! I am so impressed with how the developers managed to bring so much new!
I wish the GIMP team had more money and full-time employees like the Blender team.
I think it would be really cool if they refactored out the Blender UI code into a widget toolkit library that could be used by other applications and games.
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Originally posted by Jumbotron View PostWonder how long it will take them to make a version of Blender for the Apple Silicon M1 not only specifically made for the ARM architecture but tuned and optimized for specific M1 features such as it's visual core and it's Neural Net and Advanced Matrix Math core?
At best, I would assume that blender would have open access to things that Apple cannot keep hidden as a part of the llvm project which they are a main contributor to and are completely reliant upon.
Outside of that would be anyone's guess and, frankly, Apple's not going to volunteer that information.
I would be happy to be wrong but I live in the real world. Apple support of Open Source applications has not been great. It would be fair to say that they care more for Maya than Blender.
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Originally posted by rmfx View PostGreat progress even if for professional (feature film) needs, it’s too weak workflows and performances.
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Originally posted by Jumbotron View PostWonder how long it will take them to make a version of Blender for the Apple Silicon M1 not only specifically made for the ARM architecture but tuned and optimized for specific M1 features such as it's visual core and it's Neural Net and Advanced Matrix Math core?
I would love to also see if they add M1 specific optimizations to make Blender's Video Editor second to none in FOSS.
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Originally posted by Grinch View Post
Ehh ? Netflix 'Next Gen' movie was made in Blender, and it was very professional: https://www.youtube.com/watch?v=iZn3kCsw5D8
With no nodal lighting/scene management/render pass output system, some crap workflows from the old days, and a memory consumption that goes through the roof with basic scenes, it's not tomorrow that the industry will embrace Blender.
Some younger than Blender softwares got adopted by film industry while Blender stay out of the league because unlike Blender they are designed for pros needs, not for week-end hobbyists and noobs.Last edited by rmfx; 26 November 2020, 07:12 PM.
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Originally posted by Jumbotron View PostWonder how long it will take them to make a version of Blender for the Apple Silicon M1 not only specifically made for the ARM architecture but tuned and optimized for specific M1 features such as it's visual core and it's Neural Net and Advanced Matrix Math core?
I would love to also see if they add M1 specific optimizations to make Blender's Video Editor second to none in FOSS.
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