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The Qt Company Details The Graphics Stack Changes With Qt 6.0

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  • #21
    Originally posted by ed31337 View Post
    I thought Qt 6 was supposed to have some special JavaScript to native compiler or something to make Qt Quick less of a drag? Did they decide it was too much work and forgot about it?
    A question as if google did not exist... https://www.qt.io/blog/2018/05/22/op...piler-pipeline

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    • #22
      Originally posted by boudewijnrempt View Post
      The QRhi API is private, so that cannot be used. And Angle is dropped, so we'd be back to OpenGL on Windows, and the OpenGL drivers for most GPU's on Windows are so bad that that means endless crash reports.
      Is shipping ANGLE with Krita for Windows a problem?

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