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Wine-Staging 5.12 Comes In Much Lighter With Many Patches Upstreamed

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  • Wine-Staging 5.12 Comes In Much Lighter With Many Patches Upstreamed

    Phoronix: Wine-Staging 5.12 Comes In Much Lighter With Many Patches Upstreamed

    Wine-Staging at one point was traditionally 800+ testing/experimental patches on top of the upstream Wine code-base, even as recently as March when it was 850+ patches. Thanks to more work being upstreamed, last month it hit just over 700 patches and now with today's release of Wine-Staging 5.12 it represents a delta of just 665 patches...

    http://www.phoronix.com/scan.php?pag...-5.12-Released

  • #2
    Seems esync is still disabled in this release.

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    • #3
      Right now staging is only properly build for Debian 9 and Ubuntu 16.04, everything else broke.
      https://bugs.winehq.org/show_bug.cgi?id=49514

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      • #4
        Originally posted by bemerk View Post
        Right now staging is only properly build for Debian 9 and Ubuntu 16.04, everything else broke.
        https://bugs.winehq.org/show_bug.cgi?id=49514
        Wine-staging-5.12 does not build on distro's using libFAudio currently. There are however patches to staging + others that fixes stuff.
        https://bugs.winehq.org/show_bug.cgi?id=49514
        https://github.com/wine-staging/wine...cc862c6e96cd52
        https://bugs.winehq.org/attachment.c...s=1&format=raw

        Guess it will be fixed in wine-staging-5.13, although for some random reason the package maintainer for debian actually applied the patches and made a build. This did NOT happen when there was "just a gamebreaking bug" around wine-staging-5.6 (dont remember exactly). But perhaps the "i will apply the patch nonetheless" only works when it does not compile, and not when it just does not run anything.

        Sad to say, and i have belief it will pick up again, but anything released after 5.7 is kind of a huge mess. There have been multiple releases recently that have huge bugs that could EASILY be picked up by doing some testing. The funny thing is that one of the patches above (the typo), passed the "testbot" without issues, but afaik the staging patch that fixed the first compile issue was rejected by the testbot :P

        Guess the "testbot" these days only check if the patch apply without any errors.. i dunno. It is not picking up on HUGE issues that have been "released" atleast.

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        • #5
          Originally posted by Cybmax View Post
          Sad to say, and i have belief it will pick up again, but anything released after 5.7 is kind of a huge mess.
          I blame the ntdll PE conversion. I don't know why they did it like this instead of just hijacking the file on disk and have it read as a virtual file so it matches what's in memory. But whatever.

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          • #6
            5-12.1 Staging was build half a day later and fixes the build error with audio. Looking forward to the ongoing work on the media framework from microsoft to make a lot of more modern unity games work.

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