Originally posted by discordian
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GNOME's Window Rendering Culling Was Broken Leading To Wasted Performance
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Gnome is just like Windows, every new releases makes it even more crappy and buggy
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From reading the discussion I see that only now they're thinking about regression testing. Wonderful.
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Originally posted by xeekei View PostIs the UI rendering capped at 60 FPS? Because 60 is the new 30 these days.
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Just imagine if Daniel van Vugt had bought a 4K laptop two years ago instead of about a month ago.
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Is the UI rendering capped at 60 FPS? Because 60 is the new 30 these days.
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Originally posted by intelfx View PostOkay, well, the shit is real. I've built Mutter / GS from gnome-3-36 branch and it works better than Windows 10 did on my X1C6 with 4K external display (esp. with multiple Firefox windows opened).
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Originally posted by kravemir View Post
Budgie is bugged, at least last time I tried it (half a year ago)... However, Budgie goes for more elegant simplistic design, than GNOME 3. So, if it wasn't bugged, I would have stayed with it.
What I like is that you can configure it in several different ways to fit your workflow, because we all have a different one.
And opposite to Gnome who assumes you are a dumbwit and decides what's supposedly good for you, in Budgie you are empowered to decide on many things, they give you responsibility and it's up to you to adapt it to your workflow (in the limits of their small user base and developers that come with it).
Also, you can decide where to put your applets on each panel, a very simple thing that should be default in Gnome. They acknowledge the variety of use cases and are flexible enough to offer a solution to a decent number of them, and that's a good thing in my books.
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