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Wine-Staging 5.11 Is Down To Just Over 700 Patches

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  • Wine-Staging 5.11 Is Down To Just Over 700 Patches

    Phoronix: Wine-Staging 5.11 Is Down To Just Over 700 Patches

    Wine-Staging has traditionally been around 800~850 patches over upstream while with Wine-Staging 5.11 this experimental/testing flavor of Wine has ticked down to just a 702 patch delta...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Hope to see CUDA support get to mainline if possible some day.

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    • #3
      It seems the last few Wine releases broke esync/fsync support. Tried to apply TkGlitch's fsync patches and it fails in both plain Wine or with Staging patches applied. Anyone know what's up with that?

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      • #4
        Originally posted by jojo7887 View Post
        It seems the last few Wine releases broke esync/fsync support. Tried to apply TkGlitch's fsync patches and it fails in both plain Wine or with Staging patches applied. Anyone know what's up with that?
        Yes it is broken. This might help.

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        • #5
          Originally posted by jojo7887 View Post
          It seems the last few Wine releases broke esync/fsync support. Tried to apply TkGlitch's fsync patches and it fails in both plain Wine or with Staging patches applied. Anyone know what's up with that?
          They were talking about it on the fsync issues tracker, but I wasn't really following the conversation deeply.. Everything is working for me, but I might be on an older wine and kernel than you.

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          • #6
            The standalone Origin client is also broken. Gets stuck on "Connecting to Origin"

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            • #7
              Originally posted by Xaero_Vincent View Post
              The standalone Origin client is also broken. Gets stuck on "Connecting to Origin"
              afaik they have too few servers so people fails to log in or gets booted out for a while until EA figures things out (or move the problem to other users). It's well-known issue since many years

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