Didn't know you could run WineD3D on windows, that quite nice! It makes sense in retrospect, implement WGL in wine and build WineD3D on WGL - a single codepath for all platforms.
Now we need VBox to gain GL2.1 support (or at least GLSL) and it will become excellent for cross-platform development and viable for games. I'm looking forward to the time when I'll put the Mesa3D soft-renderer to rest.
Now we need VBox to gain GL2.1 support (or at least GLSL) and it will become excellent for cross-platform development and viable for games. I'm looking forward to the time when I'll put the Mesa3D soft-renderer to rest.
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