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DXVK 1.5.1 Released With D3D9 Performance Improvements, Many Game Fixes
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Originally posted by CochainComplex View Post
for what purpose do you need 500fps ?
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Originally posted by R41N3R View Post
As you test a lot of D3D9 games, I wonder if you looked at running even older games on Vulkan too? I've been playing around with DXWrapper and could run with it's help some D3D8 and DDraw games on Vulkan via DXVK.
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Originally posted by pinguinpc View PostIn my case works well in banished and dxvk.numCompilerThreads works too
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Originally posted by mzs.112000 View PostI wonder if it would be possible for a project like DXVK to implement DirectX 12.
If Wine could have DX12 and UWP support, almost any Windows Store app could run, and just like that, 100% of PC games would work on Linux.
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I wonder if it would be possible for a project like DXVK to implement DirectX 12.
If Wine could have DX12 and UWP support, almost any Windows Store app could run, and just like that, 100% of PC games would work on Linux.
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In my case works well in banished and dxvk.numCompilerThreads works too
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DXVK 1.5.1 Released With D3D9 Performance Improvements, Many Game Fixes
Phoronix: DXVK 1.5.1 Released With D3D9 Performance Improvements, Many Game Fixes
DXVK 1.5.1 is out today as the latest feature update for this project implementing Direct3D 9/10/11 over Vulkan for faster Wine/Proton Linux gaming performance. This is the first update since the big DXVK 1.5 release that integrated D9VK for D3D9 support...
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