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DXVK 1.5.1 Released With D3D9 Performance Improvements, Many Game Fixes

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  • CochainComplex
    replied
    Originally posted by xpue View Post
    Lower overhead means higher energy efficiency too.
    well ..ok but just another api will not help you have to cap the fps anyways

    Leave a comment:


  • cb88
    replied
    Originally posted by CochainComplex View Post

    for what purpose do you need 500fps ?
    Actually some games look really nice at 4k but run badly at 4k on stock DX9... example Guild Wars 1 , main thing missing is a high res menu pack for it since even though it looks good at 4k the menus are *way* too small.

    Leave a comment:


  • R41N3R
    replied
    Originally posted by CochainComplex View Post

    for what purpose do you need 500fps ?
    To run every graphic API on top of Vulkan ;-) D3D12/11/10/9 is not enough for some people...

    Leave a comment:


  • xpue
    replied
    Originally posted by CochainComplex View Post
    500fps
    Lower overhead means higher energy efficiency too.

    Leave a comment:


  • CochainComplex
    replied
    Originally posted by R41N3R View Post

    As you test a lot of D3D9 games, I wonder if you looked at running even older games on Vulkan too? I've been playing around with DXWrapper and could run with it's help some D3D8 and DDraw games on Vulkan via DXVK.
    for what purpose do you need 500fps ?

    Leave a comment:


  • R41N3R
    replied
    Originally posted by pinguinpc View Post
    In my case works well in banished and dxvk.numCompilerThreads works too



    As you test a lot of D3D9 games, I wonder if you looked at running even older games on Vulkan too? I've been playing around with DXWrapper and could run with it's help some D3D8 and DDraw games on Vulkan via DXVK.

    Leave a comment:


  • R41N3R
    replied
    Originally posted by mzs.112000 View Post
    I wonder if it would be possible for a project like DXVK to implement DirectX 12.

    If Wine could have DX12 and UWP support, almost any Windows Store app could run, and just like that, 100% of PC games would work on Linux.

    ​​​​​
    It is called VKD3D. And it is already available in Proton too.

    Leave a comment:


  • mzs.112000
    replied
    I wonder if it would be possible for a project like DXVK to implement DirectX 12.

    If Wine could have DX12 and UWP support, almost any Windows Store app could run, and just like that, 100% of PC games would work on Linux.

    ​​​​​

    Leave a comment:


  • pinguinpc
    replied
    In my case works well in banished and dxvk.numCompilerThreads works too



    Leave a comment:


  • DXVK 1.5.1 Released With D3D9 Performance Improvements, Many Game Fixes

    Phoronix: DXVK 1.5.1 Released With D3D9 Performance Improvements, Many Game Fixes

    DXVK 1.5.1 is out today as the latest feature update for this project implementing Direct3D 9/10/11 over Vulkan for faster Wine/Proton Linux gaming performance. This is the first update since the big DXVK 1.5 release that integrated D9VK for D3D9 support...

    http://www.phoronix.com/scan.php?pag...1.5.1-Released
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