Valve Funded Development Of Xrdesktop - Lets GNOME & KDE Work In VR

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  • LoveRPi
    replied
    Compute costs at the edge is getting lower and lower. It's a battle of utilization rate vs upfront cost vs latency. Within a year, Valve can lease Stadia level hardware to customers as part of a subscription less than $20 a month.

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  • Vistaus
    replied
    Originally posted by kokoko3k View Post

    That has to be very dangerous and a real thing to invest so much money in Linux gaming.
    But it does not seems to me that any competitor (epic, microsoft), can be a worry for them.
    (sorry for my english)
    If no one took risks, we wouldn't even be discussing this as computers wouldn't have been invented, let alone the WWW

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  • aksdb
    replied
    Originally posted by polarathene View Post

    It doesn't have to be all cloud, or all games. Plenty of other alternatives I mentioned beyond just using the cloud.

    Thanks for sharing though, I wasn't aware of that stance.
    For that attitude I love Gabe. Now I have less trouble spending all that money on games ... I don't even have time to play ... (Those sales ... I can't resist ...)

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  • polarathene
    replied
    Originally posted by humbug View Post
    Can't find that video, but found the below link. Unless he has changed his mind in recent years... but I doubt it because he wants to push stuff like VR which is extremely latency sensitive.
    https://www.shacknews.com/article/77...mos-spectating
    It doesn't have to be all cloud, or all games. Plenty of other alternatives I mentioned beyond just using the cloud.

    Thanks for sharing though, I wasn't aware of that stance.

    Leave a comment:


  • humbug
    replied
    Originally posted by polarathene View Post
    If Valve were to move towards a gaming system product or compete with the likes of Stadia perhaps with a cloud service, perhaps one of the big reasons is costs saved by avoiding licenses? Avoiding any lock-in or terms that may be involved to base your product off Windows would seem like a pretty good incentive.
    The problem is Gabe Newell is against cloud gaming. Even John Carmack said that each time he meets Gabe he tries to push him towards it since Steam has the userbase, connectivity and server infrastructure to begin to work on it. But he is not a believer.

    I saw an interview with him a few years ago where he said that cloud gaming is not desirable. He was arguing that if we had cloud gaming today we would be pushing in the opposite direction and we would see the utopian future as pushing more powerful devices to the edge of the network with processing in the user's hands.

    Can't find that video, but found the below link. Unless he has changed his mind in recent years... but I doubt it because he wants to push stuff like VR which is extremely latency sensitive.
    If anyone was holding out hope for a cloud gaming initiative within Steam, don't bet on it. Valve managing director Gabe Newell is not a fan of the service, saying during his DICE 2013 keynote today that it is

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  • humbug
    replied
    Originally posted by leech View Post
    Could it simply be because Gabe hates exclusives SO much, that he doesn't even want things to be exclusive to a single OS, and wants all major computer computer operating systems to be able to play the games? I know he's stated many many times how much he hates exclusive game titles.
    In terms of operating systems Gabe is against ones which have a single gatekeeper. It's easy to understand why with Valve's history.

    Valve became rich because of steam. And Steam was only possible because there is nobody blocking independent software distribution on Windows. It not only allowed valve to flourish but it allowed the PC gaming renaissance thanks to one company's ingenuity. Before that everybody was saying PC gaming is dead as retail sales were way down. Now Gabe fears that Microsoft has a longterm plan to move in the other direction where they control not only the OS but distribution of software too. In that environment Steam, GOG and other stores are dead.

    So he wants to push PC gaming in a direction where PC gaming =/= windows gaming. He figures that on Linux independent stores like steam will have the freedom to operate and nobody is going to come up with arbitrary restrictions. That's why they keep investing in cross platform tools, APIs, kernel, open source drivers etc. They think that improving the Linux gaming ecosystem and bringing gamers over to this side is the best way to not be reliant on Microsoft.

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  • leech
    replied
    Originally posted by kokoko3k View Post

    I keep asking myself WHY.
    Could it simply be because Gabe hates exclusives SO much, that he doesn't even want things to be exclusive to a single OS, and wants all major computer computer operating systems to be able to play the games? I know he's stated many many times how much he hates exclusive game titles.

    Can't say I disagree with him, everyone should be able to play the games the love on the system / interface they love to use the most. Maybe some people like the xbox controller more than the playstation's, but still wants to play Horizon: Zero Dawn. I totally get that.

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  • polarathene
    replied
    If Valve were to move towards a gaming system product or compete with the likes of Stadia perhaps with a cloud service, perhaps one of the big reasons is costs saved by avoiding licenses? Avoiding any lock-in or terms that may be involved to base your product off Windows would seem like a pretty good incentive. They're already getting into hardware, initially with partnerships, and as of late their own controllers and VR headsets.

    They might end up selling some console like device with optional network services like Stadia competitor, or some hybrid of the sort with the physical hardware. It might be pushed with a Netflix type of subscription approach for their gaming catalogue at a low price. Or they might even be considering taking advantage of Android platforms as that becomes more viable in the future(there is some efforts with WINE on ARM which could be supported by Valve once Linux is a satisfactory state), or they might just push wireless streaming to tablet/laptop/TV, and you use connected(perhaps wireless too if latency weren't an issue) input devices(keyboard/mouse/controllers). It could be a hub type of device in that case, potentially serving up games or other content to more than one device at a time?

    Lot of reasons/options to invest in Linux. Meanwhile Microsoft is pushing it's own xbox game pass or whatever, which afaik spans both their console and desktop OS for trying to establish their own slice of the market.

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  • Termy
    replied
    Originally posted by kokoko3k View Post

    I keep asking myself WHY.
    As others said - probably "to be sure".
    But i'd like to believe there is a small chance that they actually do it because they care. At least being a private company without shareholders they have to brown-nose, they very well would have the possibility to act that way ^^

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  • skeevy420
    replied
    Originally posted by Dedale View Post
    Log term wise not to be locked in a Microsoft or Apple walled garden i guess. I believe they are slowly trying to build an alternative ecosystem safer for them.
    That's what I figure as well. Their biggest mistake seems to have been making SteamOS as a games platform too early. Granted, that can be considerd a chicken and egg situation -- Why would others make Linux games or work on Linux gaming technology if there isn't a major player that appears to be seriously invested in it for the long term?

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