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Wine 4.11 Brings Ability To Enumerate Display Devices, Updated Mono

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  • Wine 4.11 Brings Ability To Enumerate Display Devices, Updated Mono

    Phoronix: Wine 4.11 Brings Ability To Enumerate Display Devices, Updated Mono

    Wine 4.11 is out tonight as the latest bi-weekly development release for running Windows games/applications on Linux and other platforms...

    http://www.phoronix.com/scan.php?pag...-4.11-Released

  • #2
    This wine version comes with remi bernon virtual memory work

    And D9VK still work, this is some example:

    Dead Rising 2 (in this title d9vk give around 120fps compared with around 50fps by wined3d)

    Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus



    With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+



    D9VK With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+



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    • #3
      Originally posted by pinguinpc View Post
      This wine version comes with remi bernon virtual memory work
      Looks like I got some testing to do this weekend, thanks for pointing that out

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      • #4
        Wine is truly a great piece of software engineering. I truly hope for all the best for the engineers behind this effort.

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        • #5
          Can't wait for the day when the VFS layer of apps like Mod Organiser 2 can work, just incredibly handy tools. (note this is the windows10 64bit virtual file-system type support, 32bit version is already working in wine)

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          • #6
            Hmm, this X stuff is getting late to the party. How would that work under Wayland?

            Though it's already much welcome -- the other day, Unreal Tournament via Proton only detected my small monitor :/ (and I guess Xwayland could have forwarded both screens'modes).
            Last edited by [email protected]; 06-22-2019, 05:42 AM.

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            • #7
              Originally posted by [email protected] View Post
              Hmm, this X stuff is getting late to the party. How would that work under Wayland?

              Though it's already much welcome -- the other day, Unreal Tournament via Proton only detected my small monitor :/ (and I guess Xwayland could have forwarded both screens'modes).
              No need to use windows screen detection under Proton. It's just a borderless window, just use your window manager of your confidence to move it wherever you want. I'm really comfortable with this behavior.

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              • #8
                Since its been mentioned in a few articles now, what are PE files?

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                • #9
                  Originally posted by FireBurn View Post
                  Since its been mentioned in a few articles now, what are PE files?
                  Windows binaries or UEFI. Like, .exe and .dll files, instead of .so files (which are ELF).

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                  • #10
                    Originally posted by Weasel View Post
                    Windows binaries or UEFI. Like, .exe and .dll files, instead of .so files (which are ELF).
                    Thanks When I added windows to my "PE files" google search I got back relevant results:

                    A Portable Executable (PE) file is the standard binary file format for an Executable or DLL under Windows NT, Windows 95, and Win32. The Win32 SDK contains a file, winnt.h, which declares various structs and variables used in the PE files.

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