Originally posted by debianxfce
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KWin-LowLatency: An Effort To Yield Less Stutter & Lower Latency With The KDE Desktop
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Originally posted by debianxfce View PostIn gnome3, kde and some others you have tearing, but not with the Xfce desktop. The Xfce desktop is light and fast without compositing and any vsync on.
Note that when Tearfree is auto, it is off normally. See man amdgpu.
If this option isn't set, the default value of the property is auto, which means that TearFree is on for rotated outputs, outputs with RandR transforms applied and for RandR 1.4 slave outputs, otherwise off.
XFCE TearFree is on unless you particularly set it off.
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Without compositor or TearFree, Xorg can only be free of tearing for fullscreen windows (because they trigger page flipping). Drag a video player window playing a juddertest video to the very top or bottom of the screen to spot the tearing in windowed mode. That has nothing to do with the chosen DE, believing otherwise is just a proof of incompetence.
That being said, I don't know why anyone should care about the tearing without compositor or TearFree. These features are there for a purpose and should function without issues (otherwise fill a bug report)...
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Originally posted by debianxfce View PostI see only tearing when moving windows fast around the Xfce desktop. Applications work fine without compositing and scrolling in the web browser does not cause tearing. So I do not use the compositor or anything that slows down system performance.
Vsync total off scrolling the web browser it will from time to time tear there as well on x11 server. The fact you said it was not tearing you have left the servers vsync on..
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That test shows issues just with userspace disable of vsync in form. Run X11 without a compositor with vsync off in the x11 server you will see a change for the worse. You cannot even drag basic windows around the X11 screen without them tearing in that setup let alone more fancy test. Of course that does not help the Unity test..
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oiaohm I just fired up AC: Unity on both Windows and Linux to check for a shadow rendering bug, and it both equally tears like hell in fullscreen without vsync.
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Originally posted by aufkrawall View PostWhere do these idiotic ideas originate from?
Nothing has changed with Windows 10 in terms of vsync, except of some limitations of UWP games with upscaling/downscaling.
The fact that windows only party turns vsync limitations off gamers have not complained about. Only party turning of massively reduces tearing by not displaying part ready buffers.
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Originally posted by R41N3R View PostI agree with the comments of several others, ideally we need to get a low latency Kwin based on Wayland and Vulkan.
My issue with kWin is more along the lines of microstutter and slightly high cpu overhead. I use a 780gtx and binary blob driver. All 4 cores seem to be used just sitting there but admit that it's not always kWin chewing up cpu. I think it's some KDE index daemon which eventually settles down given enough time. I also use a HD video background which I am sure doesn't help much either. kWin has to be one of the nicest looking desktop environments. If those two issues were fixed, it would be near perfect.
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Where do these idiotic ideas originate from?
Nothing has changed with Windows 10 in terms of vsync, except of some limitations of UWP games with upscaling/downscaling.
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Originally posted by czz0 View PostI explicitly was talking about gaming, so stop with the strawman argument of Vsync for desktop usage which I said nothing about.
No one with a brain will tell you Vsync is okay to have enabled for a game like CSGO or Overwatch.
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