SDL 2.0.9 Released As The Latest Version For This Cross-Platform Game Library

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  • phoronix
    Administrator
    • Jan 2007
    • 67426

    SDL 2.0.9 Released As The Latest Version For This Cross-Platform Game Library

    Phoronix: SDL 2.0.9 Released As The Latest Version For This Cross-Platform Game Library

    SDL 2.0.9 is now available as the latest feature update to this cross-platform, widely-used library to help with abstracting operating system specific bits across operating systems and hardware from mobile devices to gaming PCs. SDL2 continues to be critically important for most Linux games...

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  • WebMac
    Junior Member
    • Oct 2013
    • 49

    #2
    Would be cool if you could address multiple mice in SDL. It was on the agenda some years ago, but you still have to rely on some other libs like ManyMouse.

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    • Kemosabe
      Senior Member
      • Sep 2013
      • 695

      #3
      Originally posted by WebMac View Post
      Would be cool if you could address multiple mice in SDL. It was on the agenda some years ago, but you still have to rely on some other libs like ManyMouse.
      Multiple Mice is a thing?

      Comment

      • stqn
        Senior Member
        • Jan 2011
        • 672

        #4
        SDL2 is great. I’m using it to address the shortcomings of the input system of Unity3D. Funnily, Linux has better gamepad support than the other platforms because Unity uses SDL2’s gamecontroller API on Linux only.

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        • ssokolow
          Senior Member
          • Nov 2013
          • 5141

          #5
          Originally posted by Kemosabe View Post

          Multiple Mice is a thing?
          It's been a thing since the Commodore Amiga allowed you to play split-screen two-player in games like Lemmings. It'd be nice if mice could once again be used for local multiplayer the same way gamepads are.

          On X11, it's a built-in feature. Just plug in another mouse and then use the xinput command to create-master and then reattach and you'll have two cursors... though you'll need your WM and/or application to explicitly support multiple pointers to make ideal use of it. (An MPX-aware WM to allow more than one window to have focus at once and/or an MPX-aware application to see the streams of events as not coming from one cursor rapidly moving back and forth... though it can produce some interesting filled-curve effects in GIMP.)

          If you do have an MPX-aware window manager, then you can plug in multiple keyboards, reattach them too, and have a pseudo-multi-seat setup on the same desktop. (Each master will have a cursor and an active window, which any assigned keyboards and mice will map to.)

          See also: https://wiki.ubuntu.com/X/MPX
          Last edited by ssokolow; 31 October 2018, 03:53 PM.

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          • R41N3R
            Senior Member
            • Jul 2017
            • 1114

            #6
            The support for SSD on Wayland is a nice improvement, I've missed window decoration in several applications/games and this will provide a consistent look now :-)

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            • gutigone
              Phoronix Member
              • Sep 2016
              • 92

              #7
              render batching and the Wayland bit isn't actually in this release fyi
              Last edited by gutigone; 31 October 2018, 06:28 PM.

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              • cybertraveler
                Senior Member
                • Nov 2017
                • 1102

                #8
                It's a shame they aren't using https://semver.org/

                It always catches me off guard now when I see the 3rd number get bumped for big new-feature releases.

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