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DXVK 0.50 Released With Better RADV Support, Other D3D11 Capabilities
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Originally posted by Hi-Angel View PostWhat I like about DXVK in particular, is that they're heavily using C++, and of at least 11 version (might be higher, idk)
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Originally posted by Hi-Angel View PostWhat I like about DXVK in particular, is that they're heavily using C++, and of at least 11 version (might be higher, idk)
- Likes 3
Leave a comment:
-
What I like about DXVK in particular, is that they're heavily using C++, and of at least 11 version (might be higher, idk)
- Likes 1
Leave a comment:
-
DXVK 0.50 Released With Better RADV Support, Other D3D11 Capabilities
Phoronix: DXVK 0.50 Released With Better RADV Support, Other D3D11 Capabilities
DXVK 0.50 has been released this weekend as the latest version of the open-source project implementing Direct3D 11 over the cross-platform Vulkan graphics API primarily for the benefit of Wine/Linux gamers...
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