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DXVK 0.50 Released With Better RADV Support, Other D3D11 Capabilities

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  • Rexerex
    replied
    Originally posted by lyr3 View Post

    Not that much of choices, as Vulkan itself is written in C++ so its easier to communicate with C++!
    In what Vulkan is written doesn't matter because exposed API is pure C. At most you can use Vulkan-Hpp.

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  • lyr3
    replied
    Originally posted by Hi-Angel View Post
    What I like about DXVK in particular, is that they're heavily using C++, and of at least 11 version (might be higher, idk)
    Not that much of choices, as Vulkan itself is written in C++ so its easier to communicate with C++!

    Leave a comment:


  • Rexerex
    replied
    Originally posted by Hi-Angel View Post
    What I like about DXVK in particular, is that they're heavily using C++, and of at least 11 version (might be higher, idk)
    It's C++17. IIRC only exception is not using std::clamp because some compilers are retar^H^H^H^H^H unfinished.

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  • Hi-Angel
    replied
    What I like about DXVK in particular, is that they're heavily using C++, and of at least 11 version (might be higher, idk)

    Leave a comment:


  • DXVK 0.50 Released With Better RADV Support, Other D3D11 Capabilities

    Phoronix: DXVK 0.50 Released With Better RADV Support, Other D3D11 Capabilities

    DXVK 0.50 has been released this weekend as the latest version of the open-source project implementing Direct3D 11 over the cross-platform Vulkan graphics API primarily for the benefit of Wine/Linux gamers...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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