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DXVK 0.50 Released With Better RADV Support, Other D3D11 Capabilities

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  • DXVK 0.50 Released With Better RADV Support, Other D3D11 Capabilities

    Phoronix: DXVK 0.50 Released With Better RADV Support, Other D3D11 Capabilities

    DXVK 0.50 has been released this weekend as the latest version of the open-source project implementing Direct3D 11 over the cross-platform Vulkan graphics API primarily for the benefit of Wine/Linux gamers...

    http://www.phoronix.com/scan.php?pag...ct3D-11-Vulkan

  • #2
    What I like about DXVK in particular, is that they're heavily using C++, and of at least 11 version (might be higher, idk)

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    • #3
      Originally posted by Hi-Angel View Post
      What I like about DXVK in particular, is that they're heavily using C++, and of at least 11 version (might be higher, idk)
      It's C++17. IIRC only exception is not using std::clamp because some compilers are retar^H^H^H^H^H unfinished.

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      • #4
        Originally posted by Hi-Angel View Post
        What I like about DXVK in particular, is that they're heavily using C++, and of at least 11 version (might be higher, idk)
        Not that much of choices, as Vulkan itself is written in C++ so its easier to communicate with C++!

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        • #5
          Originally posted by lyr3 View Post

          Not that much of choices, as Vulkan itself is written in C++ so its easier to communicate with C++!
          In what Vulkan is written doesn't matter because exposed API is pure C. At most you can use Vulkan-Hpp.

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