Originally posted by zezba9000
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Microsoft Visual Studio 2015 Supports Targeting Linux
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Last edited by Luke_Wolf; 02 April 2015, 11:40 PM.
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Originally posted by zezba9000 View PostI think you are being extreme but in short I wish the GCC and Clang were what MS used (problem solved). I'm not sure how easy this would be for WinRT though as it uses a different ABI type. The C++ world is a mess, kinda like javaScript and HTML... everyone trying to make a buck by reinventing the wheel. O the capitalist religion....
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Originally posted by SystemCrasher View PostOh snap! Dear MS VS users, please fuckoff and keep your shit in winduz. You're not welcome guests. Especially when using this approach.
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Originally posted by SystemCrasher View PostAhh, btw... super-duper MS VS is so fucking "cool" when it comes to C/C++, that it is the ONLY shit which still does not supports C99 (!!!) fully. Hell yeah, 16 years later.
So what? If we take a look around, we can find bunch of VMWare idiots around opensource MESA who were dumbass enough to use MS VS and now are real second-class citizens of system software development. Who are unable to use even C99 while others are using far more recent C standard. So they are making WORST parts of MESA code. What a fucking shame. My personal wish: these MS faggots should not be allowed to commit to MESA at all. They pollute code with their antique shit (and they're well aware of it).
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Originally posted by SystemCrasher View PostTeaching Microsuxx how to do opensource right? Eh, it's like teaching cows to dance!
So these proprietary faggots who promote locked boot loaders and never bothered self to make .NET really crossplatform (ranging from MS-inclined MZ PE binaries as file format, making favor to windows, up to lack of truly crossplatform UI toolkit) would now try to mimic opensource? Haha, that's something more fancy than dancing cow.
CoreCLR (Runtime): https://github.com/dotnet/coreclr
CoreFX (Frameworks): https://github.com/dotnet/corefx
Roslyn (C# Compiler): https://github.com/dotnet/roslyn
While MS isn't perfect as a company the people developing tech aren't stupid and make great things sometimes.
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Originally posted by zezba9000 View PostFYI MonoDevelop does support C++, not sure how it compares to others as C# is my focus.
So what? If we take a look around, we can find bunch of VMWare idiots around opensource MESA who were dumbass enough to use MS VS and now are real second-class citizens of system software development. Who are unable to use even C99 while others are using far more recent C standard. So they are making WORST parts of MESA code. What a fucking shame. My personal wish: these MS faggots should not be allowed to commit to MESA at all. They pollute code with their antique shit (and they're well aware of it).
It came as far as some MSVS inclined morons are trying to replace builtin compiler with GCC and Clang. LOL. Just LOL. It's amusing how counterproductive MS zealots could be.Last edited by SystemCrasher; 02 April 2015, 11:13 PM.
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Originally posted by Luke_Wolf View PostWell... While I agree with the rest of your post I have one quibble. The WPF team is thinking about but is currently not in favour of open sourcing WPF at this time, because they need to figure out how they'd want to handle the release engineering and so on. There is a strong possibility that BUILD2015 and its side effects will change their minds. Additionally I would not be surprised if there is pressure from Nadella to make Visual Studio proper crossplatform. So it's not coming yet, but I wouldn't be surprised to see a change of heart over the next year or so.
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Originally posted by gotwig View PostWell, I dont really know, I just know that QTCreator and KDevelop are the IDEs to use under Linux and I pretty much like them. The thing with normaly you use Blueprints: No not really.... Blueprints dont give you all the freedom, I had to use C++ pretty often and even did runtime modifications.
What bugs me about Visual Studio:
* Slow & often not functional Intellisense
* Slow UI in general
* Gigantic overhead of stuff you never use
* Extremly inefficent search in solutions
And the Community Edition is a little bit buggy for me (target selection greyed out).
However, I have to say I never used the Debugger, cause I never needed too (yet).
I would love to see MonoDevelop in supporting C++... Super useful during Unity3D development.
Normally when you use native code (write plugins) with Unity you need to be using the native IDE for that platform xCode, Android Studio ect.
Yes iv'e heard good things about KDevelop for C++ and that is probably a good choice for Linux idk about Windows. I use Visual Studios for C# and C++ on Windows and MonoDevelop for C# and C++ on Linux and OSX.
For Visual Studios 2013 Community Edition you need to make sure you're on Update 4. Update 5 fixes bunches of stuff but isn't out yet. Although if you use Unity3D and target WinRT platforms you need to be using Update 5 CTP3 until the real thing comes out.
- UI is slow the first time you open the program. Menus and Windows get compiled and loaded as needed. After that things you keep using run fast. For C# projects after things load Intellisense is super fast. For C++ yes its a bit slower (maybe someone knows why?). I'm a Unity3D developer and thus Visual Studios is far more productive than anything else. Personally I would never want to write a large app without memory safety.
In short when it comes to C++ you have a ton of options and only a handful work well is my guess. For C# you only have two and both those options work very well.
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Originally posted by Luke_Wolf View Postif there is pressure from Nadella to make Visual Studio proper crossplatform.
So these proprietary faggots who promote locked boot loaders and never bothered self to make .NET really crossplatform (ranging from MS-inclined MZ PE binaries as file format, making favor to windows, up to lack of truly crossplatform UI toolkit) would now try to mimic opensource? Haha, that's something more fancy than dancing cow.
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MS VS nuts in Linux? Oh snap!
Yes, Linux output from VS!
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