Originally posted by smitty3268
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Running Benchmarks On Newer, Popular AAA Linux Games***
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Michael Larabel
https://www.michaellarabel.com/
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Originally posted by chimpy View PostMaybe I'm wrong, but did'nt The Talos Principle have linux benchmarking.Michael Larabel
https://www.michaellarabel.com/
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Originally posted by darkbasic View PostI quote: "It's far from perfect, but better than what we have now."
Much more important, you will need to actually *USE* the new benchmarks: currently there are plenty of them (like CS:GO) which you used just once.Michael Larabel
https://www.michaellarabel.com/
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It may be a bit of work, but for those games already supported by the pts, it would be interesting if you did an analysis of the behavior of the trace vs the real game.
Comparing the cpu and fps of the real demo vs the trace. This way at least we could get some insights on how similar (or dissimilar) it behaves. For instance, I would be expecting a bigger cpu usage on the original game vs the trance. But what about the gpu? Does it get similar fps? Does it also slow down in graphics-intensive parts? I'd expect a top-of-the-line cpu to present similar performance for traces and the real game, but a lower spec cpu to favor the traces.
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Originally posted by Michael View PostThere's reasons for that.... i.e. right now CS:GO with one of their updates they pushed down turned the "time demo quit" process into "time demo infinite loop".... So until they fix that (since I can't pull down older revisions with Steam), I can't use it since it's broken and just endlessly runs the demo over and over. With some of the other test profiles, they break too from time to time due to Valve either changing some library paths, etc. At least with traces don't have to worry about running benchmarks through this big mess caused by Steam.## VGA ##
AMD: X1950XTX, HD3870, HD5870
Intel: GMA45, HD3000 (Core i5 2500K)
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